Sunday, August 26

Review: Spectrum [Nintendo Switch eShop]

The platforming genre casts a wide net as a whole and its representation on Switch has managed to span from the likes of Mario to the very aesthetically different Flat Heroes. Coming in with a look that’s minimalist ala Flat Heroes and a few others, with a style all its own, is Spectrum. With its very clean presentation and engaging challenge it may not scream must-have to the world but if you’re looking for a pretty budget-friend challenge that will keep you engaged for quite a few hours it will do nicely.

The controls in Spectrum are incredibly simple, you’ll be able to move your black glob left and right, and then using the buttons thrust it up and down. The nice surprise it that with these humble controls the game manages to throw a varied set of obstacles and scenarios at you that will force you to keep adapting your techniques. Careful control of your downward movement, knowing when to simply fall and when to boost your way down, can be vital to success.

Timing is certainly everything here, and a fair dose of patience can also be in order in some stages, forcing you to hold up just a few moments between bursts to avoid needing to start over. There are per-stage target times for you to beat as well as leaderboards if you’re feeling like pushing yourself, but if you’re just down for making it through that’s OK as well, you’ll still have plenty of work to do just to complete all of the games 80 stages.

While there’s not much to help Spectrum stand out clearly ahead of the pack on the crowded Switch eShop it certainly deserves a place in the pack of contenders. If you’re a fan of clean and simple aesthetics it should get a healthy boost, but aside from that it’s just a good game without any real flaws, it just doesn’t inspire great deals of enthusiasm. Probably best suited to someone who wants to fully zone out with some chilled out music, engaging play, and lacking busy visuals.

Score: 7

  • Very clean aesthetically
  • Great chilled out music and style
  • Solid gameplay with more variety than its pretty simple controls would imply

  • While fairly good in all categories, and without major flaws, it’s hard to get enthusiastic about
  • There’s no reward or real incentive to return to levels or beat specified times