Thursday, November 8

Review: Rage In Peace [Nintendo Switch eShop]

With as many indie games as I play on a weekly basis I often need to reflect and remind myself that though not everything may match my tastes that there can be audiences out there for just about anything. I suppose in the case of Rage in Peace there could be such a group of people out there, ideally ones that are focused on quirky humor and an element of surprise to help sustain their interest. In the case of this title they’ll need to have quite a bit of patience as well though, because those weird and unexpected deaths you’ll frequently have can turn the corner to becoming tedious and feeling overly cheap in a hurry.

The premise in the game is that your character is going to die… like today. It seems that Death doesn’t have a set timetable for that though so he encourages you to try to get home so you can die in your pajamas as is apparently your want. The problem? There’s a crap-ton of stuff in the way of that dream and before you ever get there you’re going to die… a lot.

What follows is generally a series of moments where you’ll “discover” a wide variety of admittedly ridiculous and often humorous means of death. In order to progress the trick really becomes a matter of pure memorization as you keep track of the specific space that light will fall on you if you don’t dodge or that shark will jump out of a small random puddle to chomp down on you.

On the whole this really covers the core experience and I’d consider that to be a love it or hate it proposition. If you don’t mind cheap deaths and will continue to find the many forms it takes amusing as you try to trip through the veritable minefield in every segment between checkpoints this may work for you. However, if after a while you think your patience may run thin as you can’t quite memorize where you need to stand or jump or dodge out of the way at a given moment it will likely grate on your nerves instead.

Score: 6

  • Some of the means of your demise are absolutely ridiculous and funny
  • I can’t say there’s anything else quite like it on the system

  • I would anticipate there is no middle ground here, you’ll either be amused by it or want to kill it with fire after several minutes
  • With most things that trigger your death happening so suddenly it relies very heavily on outright memorization of positioning and patterns, which can get tedious
  • In some regards its “gameplay” is actually pretty limited, longevity is sustained through its cheapness for the most part