Friday, February 26

Top 50 / Best Indie Shooters on Nintendo Switch


[Last Updated: 2/26/21] Among the genres best represented on the Switch is probably one of my personal favorites, shooters. Whether we’re talking classic arcade side-scrollers, twin-stick, first-person, or roguelike there are indie titles on Switch that are sure to please. In the name of representation for all types of fun this may not be a list based purely on score, it’s also trying to accommodate the best games to suit any taste or budget. With that in mind let’s get on to the best shooters the Switch has to offer!

Assault Android Cactus+ [Witch Beam] - Absolutely one of the games I had wished for the most to come to Switch since the system launched, Assault Android Cactus is a next to perfect arcade-style twin-stick shooter. Complete with intense action, big and challenging boss fights, and 9 distinct characters who each have their own primary and secondary weapons the game is full of opportunities to go back and have some more fun. The Switch version even added an additional Campaign+ mode that further ups the ante for challenge, also making it the best edition of the game out there!


Aces of the Luftwaffe Squadron [HandyGames] - The classic arcade shooter 1943 and its many variants are among my favorites of all time and Aces does an incredible job of capturing what works in those games and then modernizing it. Hardly just a stock bullet hell shooter the variety of side missions you'll look to complete along the campaign will require you to use some strategy as well as technique. A per-pilot upgrade system that will give you a variety of new buffs and power-ups will help you shore up your weak points or simply make you more lethal, and down the stretch the bosses will test your skills sorely so you'll want and need any help you can get. Still probably the best overall modern arcade shooter I've played on any platform, and its new DLC just further sweetned the deal.


Tesla Vs. Lovecraft [10Tons] - As a massive fan of shooters you knew there would have to be some love thrown in that direction. While there were many outstanding titles in that genre on the Switch in 2018 none of them was as exciting, challenging, and satisfying for me as this twin-stick shooter from the folks at 10 Tons. While it may get off to a bit of a slow start, allowing you to get acclimated and accumulate some perks, once this game turns up the intensity it gets to be an adrenaline-fueled rush where you'll be looking for power-ups and then laughing maniacally when you get to power up your steampunk mech suit and rip through hordes of enemies. Consistently producing great titles I can't wait to see what's coming from one of my favorite indie developers next on Switch.


Nuclear Throne [Vlambeer] - Though it’s pretty clear in places that Nuclear Throne has aged a bit since its original release, its unapologetic degree of challenge and wide variety of builds still make it one of the best twin-stick shooters on the Switch. This isn’t a game you’ll really ever master per se, you’ll just have deep runs where things click and you’ll find success. With some great unlockable characters, each with their own style of play, Throne has no shortage of personality and continues to push you with a “just one more run” mentality to work to get further. If you’re ready for a challenge, and can deal with its visuals having aged a bit, Nuclear Throne absolutely delivers one of the best roguelike shooting experiences on the system without question.


Sniper Elite 4 [Rebellion] - The Sniper Elite series has always been an interesting red-headed step-child off to the side of the FPS genre. There’s no doubt its cornerstone element is the art of sniping, as well as the slow-mo kill cam shots of bullets ripping through your enemies, but to this point outside of that the games have been a bit clunky. The mechanics were always decent but the limiting factor was often the level design since the areas were simply too confined so conceptually it wouldn’t take your enemies much effort to figure out where you were positioned with so few options available to you. This entry completely blows that criticism out of the water, replacing overly constrained areas with large and wonderfully varied environments that absolutely encourage exploration and experimentation. Not only will you find random hidden stashes here and there, you’re really given the freedom to choose your personal path to success whether that’s storming in a straight line for your threat, or taking the long way to flank and utilize an element of surprise to devastating effect. This really is the leap in quality of level design I’ve been waiting for with the series, moving it away from being more of a niche bit of fun and making it a legitimate contender with the more successful series out there. Sure, you’re always going to want to set up those great long shots and enjoy the thrill of ripping a slow-mo shot through someone’s lungs, but now the connective tissue between those moments feels stealthier, smarter, and more engaging than ever. Throw in online multiplayer modes that also offer some pleasant surprises and this series finally feels like it has earned the elite in its name. 
 

Metro 2033 Redux [4A Games]  - Set in a post-Apocalyptic Russia, primarily taking place in the labyrinth of subway tunnels and other areas below the surface, Metro 2033 Redux is an atmospheric and pretty gritty first-person experience. Under threat by various mutated creatures and the intimidating threat of the Dark ones you’ll find yourself struggling to survive and persevere. What makes it even more great, in my mind, is that you’re able to choose the leaner and tougher original experience that forced you to play it more sparingly as a survival game, trying desperately to conserve your resources, and a more shooter-like action game. Honestly, I found both to be viable and challenging in their own right, and the atmosphere and tense action are something the Switch, to this point, has been needing.


Void Bastards [Blue Manchu] - While I’ve seen a few titles try to step up to the plate to establish a solid roguelike FPS to date nobody has really nailed the entire formula. Whether because the roguelike elements were out of balance or shooting itself just wasn’t well-implemented, that has left room for someone to come onto the scene and show how it can be done right. Finally, with the release of Void Bastards, it seems like someone is squarely on the right track, just be ready to struggle a bit as you get the hang of things. You control what are essentially disposable criminals, each with different quirks (ala Rogue Legacy), and through perseverance you’ll begin to make your way further and further along in your mission, shooting, crafting, and sometimes simply running away in order to survive a variety of enemy encounters in space. Initially it can be a bit overwhelming as you learn the ropes, knowing which ships to try to hit for what supplies, how to deal with different threats, which shipboard systems are best to try to utilize and how, and also just when to know you need to panic and get the hell off a ship before you die. Perhaps unsurprisingly this can lead to there being a bit of a hump to get over, equipped with just enough crafted gear and earned experience to help yourself get further along. If you’re a major fan of roguelikes or have been hoping to see a new formula in your FPS gameplay this is absolutely going to be worth checking out.


Stardust Galaxy Warriors: Stellar Climax [Dreamloop Games] - To think that when this title snuck onto the eShop I almost missed it. Since I'd not heard of it in advance of its release I almost didn't reach out for it since it was a busy time of year. I'm very glad that I didn't miss it though as it was one of the best shooters I played in 2018. Whether you're playing solo or co-op with some friends the number of different mechs and weapons you have to choose from to customize your builds open the door to repeat playthroughs and experimentation. With all sorts of ways to tune the degree of challenge as well it's a highly accessible shooter to people at all levels of experience with the genre.


Neon Chrome [10Tons] - I'd originally fallen in love with Neon Chrome on PC where I beat the game 4 times and it kept getting more intense and fun each time. Having to start out from nothing on the Switch I came to appreciate how much I had learned to lean on some of the game's most potent enhancements but I was more than happy to make it work with whatever I had and make my way to the Overseer all over again. It's challenging, exciting, and you'll need to work with what you're given but if you love twin-stick shooting it is among the most satisfying of the games of this type I've played.


Atomicrops [Bird Bath Games] - For me, Atomicrops is a story of early frustration, followed by a slow warming up, which eventually became a pretty deep and addictive love. Among the many roguelike shooters on Switch it absolutely stands apart, and getting the hang of how everything works is thus an unfamiliar challenge. Are you supposed to tend your crops? Go running out into the areas to the north, south, east, and west to find seeds and supplies? Focus on making money? Make sure to plant and cultivate roses as quickly as possible since they’re an alternative and powerful currency as well? The answer to all of it pretty much turns out to be “Yes”. I don’t think there’s only one strategy or set of tactics that will make you successful but since the game provides you with very little overall guidance and there are simply a staggering number of power-ups and pieces of equipment you may encounter you’re going to need to try and fail quite a bit before you’ll have some “Aha!” moments and feel like you’ve got your feet under you. The thing is, once I turned that corner and finally began to know just enough to pick the power-ups that best suited the situation in my current run, wisely choosing how and when to invest and in what, I got hooked and had to keep playing until I finally completed Year 1. Outside of a lack of much helpful guidance, which really can make the early game a bit of a bummer, my only other major complaint is that as the screen gets full of stuff happening at night and there’s chaos everywhere, at times you’ll swear you’re taking damage but can’t tell from what. It happening only once in a while you can write it off as you just missing something but the more it happened (once every few runs) the harder I would look and there were times I legitimately had no idea what killed me, never a good thing, but obviously not something so common I couldn’t be successful. If you’ve been feeling like roguelike shooters have been feeling too much alike and in need of an evolution be sure to give Atomicrops a shot, I think it’ll “grow” on you.


Enter the Gungeon [Dodge Roll] - At the time of its announcement as one of the most anticipated roguelike shooters for the Switch among the people "in the know", Enter the Gungeon is as preposterous as it is bullet-laden. Full of personality, bizarre enemies, over-the-top bosses, and some truly ridiculous weapons you'll never quite be sure what to expect each time you go down into the Gungeon. If you're up for the challenge it delivers its own flavor of bullet hell with a distinct sense of flair.


Bleed 2 [BootdiskRevolution] - While sharing a lot in common with the original title Bleed 2 made critical refinements to make this run and gun shooting experience far more exciting and accessible. Quick and challenging, complete with some insane boss fights, it stands out with a style all its own. Throw in the temptation for repeat runs using different characters, each with their own feel, and it can deliver a lot of unique fun.


Everspace: Stellar Edition [ROCKFISH Games] - As a massive fan of the classic Wing Commander series this is a title that easily caught my eye while it was on PC. There's absolutely no doubt that it nails the space combat aspect very well, offering up variability with its roguelike structure, multiple ships you can experiment with and a variety of weapons as well. While it doesn't quite have something akin to the space opera I always enjoyed it absolutely delivers with its solid and challenging gameplay.


Steredenn: Binary Stars [Plug In Digital] - Moving in a very different direction Steredenn is a bullet hell roguelike space shooter that has some truly bonkers weapons and challenges. While you'll have more traditional options in your arsenal the inclusion of some crazy melee-based weapons changes the formula around a bit and encourage experimentation to find the weapons that suit your play style and the variety of scenarios you'll need to be able to survive.
 

Hell is Other Demons [Cuddle Monster Games] - All things considered, Hell is Other Demons is a very good platforming shooter that plays smart, is challenging, and ultimately will support a wide variety of styles through its varied weapons and upgrades. While in docked mode the characters may look a bit chunky that means in handheld mode everything is very easy to see and helps make play on the go all the more viable. Each increasingly-powerful weapon you get to work with tends to encourage different styles of play and that keeps things consistently interesting and exciting. This is yet another shooter deserving of your time and attention and it deserves a place among the top tier of titles in the genre on Switch.


Jet Lancer [Vladimir Fedyushkin] - With so many high-quality shooters of all types and styles it takes some effort to put something new on the table, particularly something that stands apart from the rest with its own style. Jet Lancer manages to do just that with an intense and very inertia-based flying style, that takes some getting used to, and blends it with arcade-like swarms of enemies and even some terrific boss fights that will put your skills to the test. That isn’t to say it’s perfect. I’ve hit some rough patches when things have gotten intense a few times, hit a crash or two, and there’s no doubt some people won’t either “get” or enjoy the flight style in the game that reminds me most of the well-regarded Luftrausers (still somehow not on Switch!). However, if you’re ready and willing to bring the fight to your foes, keep your combo meter up, and knock enemy ships out of the sky with a mix of guns, barrages of missiles, and some great unlocks that will let you tune your ship to better suit your style Jet Lancer can be a ton of fun.


Serious Sam Collection [Croteam] - As time has gone on the first-person shooter genre has gone through quite a lot of changes and evolution, generally moving from simply being all about blowing through hordes of enemies and trying to add in either story elements or genre mixes to help it become a bit more elevated. Then there are titles like the Serious Sam series that are pretty well determined to stay in place and revel in the simplicity of carnage and crazy-ass enemies to blow apart… and as this collection proves that can still work when it’s handled correctly. You’ll be able to enjoy all 3 titles in the Sam trilogy as well as the DLC add-ons for the last of the series and follow Sam from his beginnings killing in the desert, then to more tropical locales, then to wrecked cities, and more while dispatching a host of weird and generally unique foes using an arsenal ranging from the more ordinary to the ridiculous. Granted, at times Sam feels like he’s trying a bit too hard to imitate Duke Nukem in terms of his one-liners and bits of dialogue but for the most part the style and feel of the action is at least distinctive. Yes, there are more evolved shooters on the platform without a doubt, as well as some AAA shooters that appropriately carry a higher price tag, but if you’re just down to blow stuff up on a budget it’s hard to argue there’s a better overall value on the system. 


Juicy Realm [SpaceCan] - When it comes to roguelike shooters I’m both a tremendous fan and often a picky critic. We’ve been absolutely spoiled on this system with some incredibly varied top-tier titles that range from having a quick hit arcade feel to ones that are a slower burn and almost adventure-like. That makes it tough for new titles to break in, needing to throw down something pretty impressive to crack through and compete. Juicy Realm is absolutely a game that does just that, using its somewhat unusual art style and characters to suck you in, but then making you work hard to survive while working with some bizarre weapons and a fair amount of risk and reward as you try to go the distance. Varied initial characters are complemented by even more that can be unlocked, and while the random nature of the weapons you may encounter tends to make them a little more alike each person’s special skills can make a massive difference depending on how you prefer to play. Small complaints like the exits sometimes being far harder to spot than they should be are there but the core gameplay makes it easy to ignore completely so you can just keep playing. Throw in progressive powering up, new weapon unlocks, and ways to increase your burden for more rewards and this could easily become your go-to shooter on the system for quite some time.


Iron Crypticle [Tikipod Limited] - Who said you couldn’t have a great time with a budget retro arcade shooter? Iron Crypticle has a smart but classic arcade style of play that will challenge you solo, or you can join up with 3 friends as well. Working your way through a map in the main mode you’ll be able to work your way into special rooms that offer greater risks as well as rewards. The action is all about keeping your multiplier up, which means you’ll be rushing to pick up items that are dropped by enemies to maximize your score. Throw in online leaderboards and it offers up some great shooting action for its very reasonable price.


I Hate Running Backwards [Binx Interactive] - Though I initially struggled with it, wanting it to be a twin-stick shooter, once I got into the unique rhythm of I Hate Running Backwards I became a big fan. Here you'll need to stay focused on eliminating your lethal enemies while also spinning to destroy things in the environment to accumulate experience for upgrades. Roguelike in nature you won't be able to predict what choices you'll get in what order so each run can feel very different, though it's always challenging. Throw in multiple characters, including ones that can be unlocked, that can play very differently and it's a pretty deep game if you give it some time and attention.


Valfaris [Steel Mantis] - If you’ve been looking for an experience on Switch that takes some of the core shooting mechanics of games the likes of Contra, then bolts the ability to hack and slash, and tops it all off with some cranking metal tunes and loads of intensity… Valfaris is going to be your new jam. Made by the same team who brought the platform Slan: Back From Hell, Valfaris varies up the action and tones down the frustration factor a little bit, though not much. This is a grit your teeth, laugh as you turn enemies into a bloody mess, and enjoy the thrills kind of experience that sets itself apart from the current pack on the Switch nicely. Be sure you’re ready to take a bit of a beating at times, but from start to finish this is a top-notch shooter/slasher with personality and adrenaline to spare, a great game for cranking up the volume and letting it all hang out for a while.


Airheart: Tales of Broken Wings [Blindflug Studios] - This is a game that splices together twin-stick shooting, careful exploration, and crafting, but then throwing in roguelike procedurally-generated levels as well. The result is unique and quite challenging, but also very smart when it comes to technique, making it a truly memorable journey. It’s gorgeous, at times serene, and then knows how to get down to business with plenty of shooting action and nuance if you’re willing to take the time to get skilled at using your harpoon. It’s very much the crazy mix of exploration, “fishing”, shooting, crafting, and a number of situations that will catch you by surprise and challenge you. While perhaps a little rough around some edges, I highly recommend giving it a try.


My Friend Pedro [DeadToast Entertainment] - All in all My Friend Pedro handily delivers what it promises, bonkers gunplay, challenging scenarios, and when you’re on top of things a ballet of violence. It would have still been a blast to play even with less variety, but the care put into upping the stakes and providing plenty of insane situations over its runtime is very much appreciated. Be aware that the struggle to succeed while looking cool can be very real, you’ll need to take things one step at a time and develop your repertoire for slow-motion violence before it all moves to another level of fun, but the investment is well worth your while.


Freedom Finger [Wide Right Interactive] - When I originally caught this title at PAX I was drawn in by its sheer attitude, blending together some great voice acting, an abundance of perhaps crude but entertaining humor, and an absolutely kicking soundtrack. It’s when you play the game though that the nuances of a great arcade shooter emerge and impress further. The mechanics of grabbing and then either throwing enemies or using their weapons rather than power-ups is smart and effective. The fact that every track of the music influences the speed, style, and flow of each stage is then just icing on the cake. In many regards Freedom Finger defies easy traditional characterization, never fully committing to any set arcade style and instead providing a pretty balanced buffet of action and smart level designs. That ultimately help it stand out just as much as its surface-level fun and makes it easy to recommend if you’re up for some giggles and a challenge.


Ruiner [Reikon Games] - With its visual flair, dystopian world, and what appeared to be a penchant for tense and violent action, Ruiner has been on my radar for quite some time. When it was released on other platforms my heart sunk a bit though, as it seemed to be pretty widely criticized for cranking up the difficulty too far and coming up short on fun. Count this as an instance where the delay in the game coming to Switch was absolutely a blessing. You’re a man on a mission, though revelations over the course of the story continue to make you question who you’re working for and whether everyone may simply be out to manipulate you for their own bloody purposes. The good news is that towards those bloody ends you’ll have access to quite a diverse arsenal of both projectile and melee weapons, though in general you won’t be able to use any of them for very long before needing to pick up another. This dynamic, mixed with a diverse perk system, makes every battle improvisational, requiring you to keep on the move and on the lookout for any opportunities that may present themselves. The most useful (and fun) thing to keep track of are enemies who are on the edge of death that you can dispatch with a finisher, with the incentive not just being a cool kill but often some crucial health or energy that can help keep you from being overwhelmed. Sure, there can be skirmishes that seem less well-balanced than others, and in the end I found the time wandering around town to be wasted effort, but overall these are small criticisms. While Ruiner may not be perfect, it was a title I couldn’t stop playing until the credits rolled. Intense, violent, surprisingly varied, and I’d argue quite replayable due to the wide variety of perks you can invest skill points in, its mix of shooting and slashing feels quite distinct and it’s one of the most satisfying games I’ve played this year.


The Bug Butcher [Awfully Nice Studios] - Another title I hadn't heard too much about and almost missed that I'm very glad I got to check out was The Bug Butcher. Essentially playing out like a faster and more intense version of the classic Pang (Buster Bros), The Bug Butcher is a load of arcade shooting fun and while it can get pretty tough I couldn't stop playing it until I beat the game. Great stuff and well worth checking out if you love classic arcade shooters.


Super Hydorah [Locomalito] - While inspired by the classics like R-Type and Gradius, Super Hydorah has a great feel and style all its own. You're able to choose your path at specific branches, though there's nothing stopping you from backtracking to grab more enhancements. You'll then need to carefully consider your loadout for each stage since each has their own challenges and there's no single solution that best addresses them all. A great mixture of retro play and modern sensibilities.


Hotline Miami Collection [Dennaton] - Shadow dropped as a surprise this year, Hotline Miami was one of those indie darling titles that had shocked me continuing to be a hold out more than 2 years after the system’s launch. To help soften the blow, and in what I think is a nod to practicality, both the original and its sequel have been released together in this collection. This helps with the fact that neither game is terribly long and, in general, the sequel isn’t quite as beloved as its predecessor. These titles are all about execution, thinking and reacting quickly, and often a fair amount of luck. Both are brutal in their violence, but there’s something quite satisfying when you manage to string together a series of kills and leave a bloody mess in your wake. If you’re hoping for more, the story here is on the thin (and weird) side, but there’s no denying that when it comes to intensity and carnage there’s nothing quite like it.


GoNNER [Art in Heart] - I'm not gonna lie, GoNNER gets off to a very rough start and it a true roguelike in that it is frustrating and hard as balls. That said, as you get the hang of it and unlock more heads, weapons, and gear you'll find combinations that work for you through experimentation and then things start to look up. There are some terrific combinations that are a lot of fun but I tend to gravitate towards the scythe and shark fin for maximum carnage. What brings it all together is the reactive audio that continues to get more frantic as you increase your multiplier and then once you reach a certain point it all goes crazy! If you're down for a challenge it is one of my favorite titles on the Switch!


Guns, Gore and Cannoli 2 [Crazy Monkey Studios] - Another sequel that took what worked in the original and then made it better on all levels, this side-scrolling zombie-blaster is terrific fun whether you're solo or playing with friends. The 360 degree aiming feels great, the level design and progression are creative and often unpredictable, and the violence makes for a bloody good time.


Velocity 2X [FuturLab] - Making games that feature multiple play styles is always a bit of a risk, as getting either of them wrong can really sour the experience. However, when a game like Velocity 2X comes along and does a great job in both areas, in this case space shooting and running and gunning platforming, it does make them far more memorable. You'll move between both styles pretty often, starting out in the more traditional space shooting mode but then needing to go on foot to unlock or disable defenses getting in your way. Full of upgrades and a steadily increasing degree of challenge this was a great addition to the Switch lineup this year.


Huntdown [Easy Trigger Games] - As a fan of old school shooters and beat-em-ups of all persuasions perhaps it was inevitable I’d be a Huntdown fan. Thrown into an effort to bring down various gang factions in your futuristic city you’ll take control of one of three different officers in an attempt to bring down the bad guys. Hoo boy, and as it goes on will you need to work for it. I think it got off to a rocky start for me, not quite feeling as fluid in the controls and versatility for aiming as I’d like but growing on me with its tone and general style. Things are going to get tough, gritty, and downright bloody as you try to shoot and beat your way through enemies. Capped off with a battle against one of the sector bosses, the general length of stages hits a nice sweet spot, giving you time to get your groove on without generally overstaying its welcome. Bosses are quite varied, and at times this can mean they don’t get tougher on a consistent curve so much as be unpredictably easy or tough, but at least they pose a challenge. Borrowing both visual and gameplay elements and beats from diverse arcade titles of the past, Huntdown feels both familiar and fresh, I just would wish for the initial curve to be a bit less steep to allow a wider audience to not hit a likely wall quite so early.


Rigid Force Redux [com8com1 Software] - When it comes to shmups on Switch the tendency is to see either games that tap firmly into nostalgia, adopting classic looks and play styles, or those that innovate and do things their own way. What I think makes Rigid Force Redux notable is that moreso than any other shooter I’ve played on Switch it feels like it manages to carefully walk the tightrope smack dab in the middle of those concepts. While it has primary and secondary weapon pick-ups as well as a general structure with elements reminiscent of the classics, the ability to reconfigure the position of your drones tightly forward, in a wider spread, or then behind you opens up new challenges and some surprises to help make things feel fresh. Granted, though not unusual for shooters of these types, when it comes to overall length the campaign is over faster than you’ll want it to be, and while you can then chase high scores afterwards it’s the breaking of new ground and the unexpected that provides more of the thrills, the rest can be fun but lacks that same spark. If you’re a fan of the genre you should find this to be a smart and fun experience, and more importantly for more casual fans who find the likes of bullet hells to be too intimidating the degree of challenge here is more mild and accessible, making it an appealing all-around package for just about anyone.


NeuroVoider [Flying Oak Games] - Aside from some nitpicking NeuroVoider is another roguelike I've enjoyed spending time with on Switch. Even though I’ve settled into what I believe my preferred weapon combination is I’ve continued to be either enticed or forced into changing it up in relation to the gear I find. Generally I’m not a melee guy but when you pick up a melee weapon with explosive damage you can’t help but give it a whirl every now and again. Weapons vary in range, accuracy, splash damage, and more… the fact that every few levels base weapons will begin to be more powerful than the rares you lucked into before means you’ll need to continue to take a hard look at your loadout in order to survive. From run to run I’ve gotten only a few levels in right after getting through the first few bosses so there’s just no knowing what the game will throw at you. With all of this in mind it is easy to recommend NeuroVoider to anyone looking for some satisfying and challenging action.
 

Crimsonland [10Tons] - I'm not positive there would be a wide critical consensus on something as old school and generally as basic as Crimsonland making a list like this but I don't care, the game calls to me on an almost-constant basis. Throwing away the need for a story, structure, or complexity this is an extremely satisfying arcade-style twin-stick shooter that fans of classics like Robotron or Smash TV should absolutely check out. Completing all 3 difficulty levels of the campaign is a test or your skills and patience but from there the leaderboards will be calling you to try to be the best there is... be seeing you on the Survival Blitz boards, if you're up to it!
 

Ikaruga [Treasure] - Though it's a carry-over from the previous generation there's still no other space shooter quite like Ikaruga. Not only is there the bullet hell component to contend with, but you'll also be trying to manage your ship's color polarity as taking down enemy ships as well as what can damage you is dependent on which color you've switched to. This creates an almost puzzle-like component that sits on top of some very intense shooting, making Ikaruga a standout shooter for people who like a challenge.
 

Grand Brix Shooter [Intragames] - While I’m a big fan of arcade-style shooters of all types I’ll admit that generating excitement for them is getting tougher on Switch as there have gotten to be so many of them. Thankfully their styles tend to be a bit varied, and many have something smart and distinct to offer to help them stand apart. That’s very much the case for Grand Brix Shooter, a title that I initially just thought was good but then as I played it more began to truly appreciate. I love the very different classes of ships that you’ll unlock and that are made available unpredictably in missions, I’m consistently challenged by some of the tricky bosses, and I think the need to regularly switch to a new ship (losing your built up experience and added power) in order to get back to full health and improve your chances of surviving is brilliant. The weirdo story you get that generally feels completely disconnected? A mystery, but there’s no denying the shooting is great!
 

Jamestown+ [Final Form Games] - The Switch has most certainly been blessed with a wide variety of excellent shmups since its release and with the release of Jamestown+ there’s now another strong contender on the pile. With an unusual alt-history story, a variety of unlockable ships whose style changes the gameplay pretty substantially, and a very consistent challenge no matter what the stage it really delivers. For some added fun and challenge throw a few friends onto the pile and it can make for a screen full of chaos and fun, for sure. If your tendencies are towards a more classic arcade shooting experience, moreso than its competition Jamestown+ has elements that are fresh but are still very rooted in  that overall feel, and it very much delivers reliably consistent and challenging gameplay to boot.


BroForce [Free Lives] - While playing with friends adds a layer of frustration, and potential for brutal trolling, to the mix, Broforce gets absolutely crazy when you play with friends (or online). You'll play as super-charged versions of a load of classic heroes from the 80s and 90s, each using their unique flavors of firepower and violence to cut through a variety of environments. While the on-screen action can get intense and even confusing there's plenty of opportunity to laugh and have fun with this crazy shooter.
 

Galak-Z: The Void [17-Bit] - With its exploration focus, diverse combat options, and pretty unique gameplay Galak-Z is a favorite indie of mine that has finally come home to the Switch and it feels like home. Beware, the bigger aliens and enemy mechs you’ll encounter along the way will make for quite a challenge, but if you make effective use of your ship’s abilities and arsenal (and maybe a little bit of luck) you can do quite well. Definitely worth a look for fans of classic sci-fi anime, laser fire, and big-ass robots.
 

Fury Unleashed [Awesome Games Studio] - With a comic book-inspired look, a pretty wide array of over-the-top weapons, and challenges aplenty Fury Unleashed is a roguelike platform shooter with plenty of personality. You play the role of the somewhat stock 80s-style hero, buffed up and ready to kick ass, and over the course of the game’s major chapters (which each are made to look like their own comic book, each with their own theme and enemies) you’ll be sorely tested. This isn’t a game you’ll come out of the gates tearing through, you’ll need to grind and earn it, slowly customizing your perks, gaining access to better starter gear through challenges, and coming to understand how best to be effective in your runs. In the end it is really about moving quickly and decisively, keeping your combo meter up so that you can earn health “ink”. It may seem counter-intuitive, that in order to try to heal yourself you’ll need to be aggressive, putting yourself at risk to lose more health, but that’s how this experience rolls. The thing is, you’ll have plenty of wild weapons, ranging from simpler guns to grenade launchers, sawblade guns, and more as well as devastating melee weapons, grenades, and even a deadly stomp attack at your disposal. Once you get into a groove and understand how to approach specific enemies you’ll begin to have more success, just look out for some of the game’s tough-as-nails bosses as well. If it weren’t for the variety and personality in the game the level of difficulty could have been more of a bummer but there’s just something about the whole package that kept me wanting to come back for more.


X-Morph: Defense [EXOR Studios] - I’m really impressed by everything the folks behind this game have put together. The campaign is challenging and at a satisfying length, and if you really want more there’s already additional DLC content available as well. The mix of strategy and action it offers is pretty unique and in general the presentation of the destruction and carnage really helps make it all exciting. You’ll need to make some tough choices at times, and if you get too distracted by the action your defenses can really fall apart, but that all adds to the challenge and fun. If you’ve ever had any affection for tower defense games you owe it to yourself to see this example of the genre being taken to a new and more exciting level.


Debris Infinity [SVC Games] - I absolutely love me some classic arcade shooting action and Debris Infinity was one of my go-to titles for providing that fix this year on Switch. While, at a glance, people may be tempted to write it off as a clone of Geometry Wars based on its visual presentation, in terms of gameplay it absolutely has a style all its own. Throw in a few different modes that each feel distinctive and challenging and shooting fans have a gem of a budget arcade title with this one.
 

Hyper Sentinel [Four5Six Pixel] - With the heart of a game pulled from the 80s but production values and visual enhancements that help give it modern flair Hyper Sentinel is a load of fun. Inspired quite a bit by the classic shooter Uridium you'll be attacking a large ship and trying to take it down while fighting off it's defenses, working to rack up combos and maximize your score.
 

Immortal Redneck [CremaGames] - As a whole package Immortal Redneck is a bold first step and demonstrates that the FPS genre, too, can definitely benefit from the addition of roguelike elements. As you unlock your skill tree you won’t feel quite as helpless and will hopefully stumble into a starting configuration that helps you kick some ass in earnest. When you’re just in the zone and shooting things up for the most part everything feels good, it’s really only when you have to try to complete some jumping puzzles that things start to unravel. The good thing is that in any given run you may not notice the problem almost at all since everything is generated procedurally, just when you need to do some jumping and have enemies coming at you at the same time that it can feel a bit unfair. I look forward to more attempts on this formula as it shows a great deal of potential for further fun.
 

Astebreed [Edelweiss] - With as many bullet hell shmups as I’ve played over the years, including ones that have dabbled in different perspectives of various kinds, I’ve simply never played anything like Astebreed. It’s visually full of detail that you’ll blow by and struggle to appreciate as your screen is full of targets, but for all of that intensity the gameplay rarely has any hitches. Once you get the controls in order it’s smooth sailing and feels very natural, even as the game constantly shifts perspective and style on you. While I couldn’t really tell you much of anything about the story, there’s certainly one there, just since it plays out while you’re desperately trying to stay alive I’m not sure you’re really meant to digest it more than in passing. If you’ve been looking for something different and intense in a bullet hell shooter, Astebreed is a solid choice.


R-Type Dimensions EX [Southend Interactive] - I really appreciate the love and effort into bringing the R-Type experience to the Switch. While playing it old school has a nostalgic appeal seeing it all gussied up in 3D is a blast. I’d say it’s worth experimenting with the various looks they offer as not all of them may be great or practical, but they can be novel. In particular the 3D Crazy Camera looks really cool, just since it affects your depth perception a bit I don’t know if it’s practical in some sections. All said though it offers up many ways to experience the same terrific core game and fans of classic arcade shooting action should have a great time with it, and quickly become reacquainted with how tough it can be.
 

Colt Canyon [Retrific] - Whenever a new roguelike shooter arrives on the scene you know I’m there with a degree of eagerness to see how it has turned out. The thing is, the hill to climb for roguelike shooter greatness has continued to get tougher over the years, honestly the Switch has been blessed with so many great ones of all types that claiming a prime spot on the pile is a challenge. Enter Colt Canyon, a game I’ve checked out at PAX before but aside from having a pretty simple and old-school pixelated look never made a huge impression on me. Whether it has been tweaked since those demos I’ve played or whether in the rush through appointments didn’t allow me enough time to truly get engaged with it I’ll admit my impressions were pretty far off the mark. Taking into account the variety in the heroes you can choose (they need to be unlocked but honestly this wasn’t hard to do), the weapons you’ll encounter, and the various perks you’ll have to choose from if you take the time to find people who have been held captive, the result is pretty challenging and satisfying. Moreso than most roguelike shooters the emphasis here is on using your dash and melee attacks as much as possible. Ammo isn’t necessarily scarce but your carry capacity limitations can deplete your rounds pretty quickly in a big firefight, guns are noisy and attract attention so stealthily chipping away at bad guys can be preferred, and for many guns the reload time can make them a liability when things get crazy. Put together this all makes for a shooter that has a very different flow than its competition, and paired with a pretty modest price I consider it to be worth a look if you’re itching for some pretty challenging shooter action.


Garage [tinyBuild] - This title which, at a glance, looks like a twin-stick zombie shooter meets Hotline Miami won't be for everyone but I really ended up enjoying the odd journey it took me on. You'll need to carefully manage your ammo, shoot wisely, and know when to break out your melee weapon while you go deeper and deeper into weirdness and often end up questioning what is even real.


Earthfall: Alien Horde [Nimble] - When it comes to co-op PvE gameplay I don’t think any other title has managed to top the Left 4 Dead series, even though the last entry was released a solid decade ago. It’s plainly obvious that the makers of Earthfall are well aware who rules the genre roost as right out of the gate there are a staggering number of similarities in the structure and mechanics of this title. Once you get past the shock of what in many regards feels almost like a shameless rip-off of that title you’ll begin to notice some great additions though, particularly when it comes to strategic opportunities. Barricades and turrets are just two of the great additions Earthfall adds to the mix and they’re absolutely great ideas that are well-implemented and help it stand apart from its source of inspiration.  Considering Valve is unlikely to port Left 4 Dead to Switch (or do anything other than make money on Steam anymore it seems) and there’s nothing else like it on Switch, Earthfall: Alien Horde is a great choice if you’ve been itching for some squad-based co-op FPS action.


This list will continue to grow and be pruned as time goes on, as well as numerous other lists that try to keep track of all of the best titles the Nintendo Switch has to offer in the Indie space!