Monday, April 29

Review: Rollin' Eggz [Nintendo Switch eShop]

Reviewing games that are intended for children can be tricky, as obviously when you’re playing them as an adult they’re not meant for you. Educational games then present an additional layer of challenge as their intent and focus is on entertainment second. However, as a parent who has two grown children I believe I’m able to take an objective look at these sorts of games and provide fair criticism.

While the audience Rollin’ Eggz is intended for won’t know or understand it the principle gameplay of Rollin’ Eggz is either based on or simply very much like the classic Game & Watch game called Egg. You’ll play as someone with a basket (there are a few unlockable characters aside from the default fox) trying to catch eggs before they fall to the ground. For the sake of variety there are actually 3 modes, 2 of which involve eggs coming from each diagonal direction (with the Rainbow variant wanting you to only grab the one matching the currently-identified color) and one where you’ll be trying to catch them from 5 different positions across the top of the screen.

In order to make things a bit more interesting and unpredictable there are some refined rules and even power-ups available. Chickens will sometimes drop black eggs, which are rotten and you want to avoid catching, and sometimes there will be gold ones as well that are worth more points and will restore some health. Ladybugs and snails will provide additional power-up opportunities at the press of the button, but the one that tends to amp up the challenge is an egg with a lightning bolt on it that will speed everything up for a little while.

Though the default Easy difficulty pulls back the tempo of things pretty substantially and would be intended for very young or inexperienced players, there is also an option to move the difficulty up to Hard and that gets to be challenging much more quickly. Image and color recognition and reaction times are the main things the game will test, the benefit here is that conceptually the basics of what you want to do are easily understood. There’s nothing terribly complicated here, but the inclusion of a few play variations and skill levels will hopefully give it a little more longevity than the average title intended for the younger audience.

Score: 6.5

  • With some unlocks, 2 skills levels, and 3 modes there’s at least a decent amount of content for kids to enjoy
  • Helps work on skills of object recognition, eye-hand coordination, and color matching
  • An appropriate price point

  • Probably anyone with even minimal exposure to more complex games will find it too simple
  • I like the well-meaning control shortcuts in the Raining mode but I’m not sure how accessible they’ll be for their target audience when the pace picks up