Saturday, May 18

Review: Devious Dungeon 2 [Nintendo Switch eShop]


There’s always a tricky element in sequels when you understand that they’re relatively more of the same, just with some minor changes. One the one hand you kind of wish there was more ambition but at the same time if the original formula is pretty strong it’s hard to knock it for playing things safe and not risking messing anything up. I’d say this would be even more true for games coming from mobile roots since honestly for a reasonably low price what are you expecting? While Devious Dungeon 2 has 3 classes now, that introduce some minor bits of variety on a general level, nothing much has changed.


For the most part the idea is simple, you’ll fight through dynamically-generated platforming levels with the difficulty slowly ramping up and periodic boss fights. Jump, fight, buy new equipment, die, try again. The big benefit over playing this on mobile is that the physical controls work nicely and are generally tight, though in some circumstances when performing consecutive jumps either my timing was off or it felt like the window you needed to stay on the ground before jumping again was a little longer than expected.


The big change is really only the addition of 2 new classes that play slightly differently, and for the most part give you greater mobility with one having a double jump and another having the ability to float. The small but very helpful additional range of the Mage’s attack probably makes him the most newbie friendly but as a whole once you get upgraded and deeper into the game all classes will have a sufficient degree of challenge and some grinding to get better gear to improve your survivability may be a bit inevitable.


The biggest disappointment is that in general terms outside of the new classes you wouldn’t probably know this is a different game since the enemies and general flow of play are nearly if not entirely identical. Keeping in mind the budget price and the fact that there are variations in play with the new classes fans of the original then have a decision to make on double-dipping but if you haven’t played the original the added options make this clearly the one to get. In the end if you were a fan of the original, or have the urge to do some satisfying side-scrolling dungeon crawling, this isn’t a bad option, it’s just perhaps a bit familiar.


Score: 8

Pros:
  • While most mobile conversions offer little benefit on Switch the physical controls make it less frustrating
  • Differences between classes may not be massive but they do add some variety
  • The ramp up in difficulty is pretty gradual and if you find yourself behind the curve grinding a little to get better gear will get you back on track

Cons:
  • While this sequel is clearly a better choice if you didn’t buy the original, so much is the same here that double dipping may not be worthwhile
  • There are circumstances where the jump isn’t as quick and responsive as it should be