Thursday, September 19

Mini Reviews: September 19th Edition [Nintendo Switch eShop]

Jet Kave Adventure [Nindie Choice!] - When it comes to reasonably-prices platformers typically retro pixel art games are what comes to mind, but in the case of Jet Kave Adventures you get a little more visual bang for your buck. You’ll play the part of Kave, a former chief who stumbles into an alien whose ship has crash landed. Once you pick up a discarded alien jetpack early on the game moves from a more traditional straight platformer to an experience that’s at least a little more involved, even if not terribly long or inventive. For me the setting and action are a bit reminiscent of Joe and Mac back in the day, but with a little extra flavor thrown in, so in general it’s a good thing. While it doesn’t break much new ground for its price it delivered more than I expected and takes a respectable stab at providing a different flavor from the ordinary for the genre on the Switch.

Niffelheim - Survival games have made their presence known on the Switch and have taken on a pretty wide variety of forms from casual to more hardcore. Niffelheim joins those ranks and distinguishes itself visually, with a viking-styled flair, and in terms of challenge it’s somewhere in the middle by not being oppressively hard but it won’t hesitate to kill you if you’re not careful and cautious. Somewhat consistent with the genre you won’t get much direction, you’ll create your character (making a few choices as to the type of Warrior you’ll work with) and then get dropped into the world with minimal guidance past merely surviving. Through exploration and experimentation you’ll then begin to accumulate resources, work out the means to craft items and reagents, and then slowly expand your footprint while warding off the forces that mean to do you grave harm. This is definitely a slow burn grindy experience, so if you’re looking for quick and light it absolutely won’t be a match, but if you don’t mind the pace and can overlook the clunky combat there’s some enjoyment to be had for genre fans.

CHOP - While the Switch and independent developers have certainly helped bring about the full return of local competitive multiplayer action the result can, at times, feel like a very mixed blessing. In the case of CHOP I’ll at least give it credit for having a distinctive look, quick and bloody action, and some variety in stages, modes, and options to help keep things interesting. While each of the 4 characters has their own special ability that gives them an edge in some specific respect the core action revolves around quickly traversing the stage to get yourself into position to either come in hard with melee attacks or take a chance and throw your weapon in the hopes of turning your enemy into a bloody mess. This makes for chaotic action without a doubt, but its longevity will be very dependent on the availability of friends to play with locally and whether you find that the available modes differentiate themselves enough to keep the play from getting stale. Among the choices on the Switch it at least gets some points for having its own look and feel, and its reasonable budget-friendly price makes it worth considering if you’re looking for some competitive thrills when getting together with some friends.

DISTRAINT: Deluxe Edition - One of the more interesting aspects of the full-on return of the classic point-and-click adventure genre is that indie developers have really explored using it as a vehicle for using that base and telling interesting stories with it. That’s definitely the case with Distraint, as it uses dark and often trippy visuals to try to tell a different kind of story and convey the experience of a young man named Price as he navigates the twists and turns of the path in life he has chosen, along with his guilt and regrets. In terms of actual gameplay it can be disappointing as the puzzles as a whole tend to be very linear and even a bit clumsy, but if you’re down for the weird visuals and an unusual story it shouldn’t disappoint.

Super Dodgeball Beats - Music and rhythm games are always fun to check out in general, and with Super Dodgeball Beats the promise of manga-style visuals and the world’s best playground sport getting involved only added to its potential. Unfortunately, the result in this case is a game that has a decent sense of humor, and looks very cool, but whose gameplay is a real letdown. The controls aren’t particularly great, never a good start, but the real problem for me is the nature of the visual cues and how they often correspond to the music. When things move past being very easy discerning which button you’ll be pressing and in what rhythm gets muddy to say the least. Circles that appear and then shrink around members of your team give you guidance on what to do but visually it’s all pretty busy and when beats move from one character to another they can be easy to miss. Add on to that the fact that the music and what you’re doing don’t always feel completely in synch and it makes for a frustrating and sloppy experience, and with so many great titles in this genre on the system it makes it easy to pass on.

Tuesday, September 17

Mini Reviews: September 17th Edition [Nintendo Switch eShop]

Ritual: Sorcerer Angel - Filling in a somewhat unique and unusual space between casual and classic arcade style action we have Ritual, a game that feels like it would be well-suited to a twin-stick shooter but plays with less intensity. You’ll work your way through waves of enemies, looking out for power-ups and always being careful to not bite off more than you can chew. When there are enemies around with a higher level than you a single hit from them will result in death but with wily play you’ll be able to use your spells and power-ups to wear them down so they can be dispatched like anything else. There’s progression of a sort as you’ll become more effective but there’s no variation or choice in it, you’ll just continue to incrementally get more powerful at the base. Overall, it’s quite accessible and should be enjoyable to just about anyone and with so many more intense experiences on the platform it offers a more subdued but satisfying experience.

The Sinking City - There has been a real run of Lovecraftian horror titles coming to the Switch of late, no doubt making horror fans quite happy, and among them The Sinking City is the one doing it’s best to swing for the production values fences. Though there’s no doubt the game isn’t as impressive on the Switch as on other platforms for the most part it looks good, and certainly creepy, and performs well. Whether the story stands out against the competition will be a matter of taste but the environments, characters, and imagery certainly do a fair amount to establish a grim mood. Unfortunately elements like the combat and the somewhat iffy controls can drag down the enjoyment with frustration there’s a fair amount here to dig into for fans of the Cthulu and its ilk.

Golazo - The lack of raw numbers, let alone variety, in the sports game genre has no doubt been a letdown. If you’re a fan of soccer (or football, depending on where you hail from) but haven’t been willing to shell out the bucks for the likes of FIFA you now at least have another option, albeit a more stripped down one. Playing a bit more like classic sports titles with relative simplicity, and sometimes aggravatingly dense teammate AI, Golazo may not pull of a hat trick but it does a fair job at being accessible and fun. There’s no doubt it is more fun to play with others in local multiplayer, but if you’ve been starved for some footie fun it’s not a bad investment.

Deadly Premonition Origins - Never having played this series, but having heard stories, I wasn’t ready for the WTF factor to this game. With creepy characters, some of which I can’t tell are that way intentionally or just due to some strange characterization and model choices, this is a game where you’ll be scratching your head a bit over what in the world is going on. The good news is that if you’re looking for a creep factor, shooting zombies, and are fond of games from around the PS1/PS2 era inspired by the Resident Evil series you may find this to your liking. If, however, you’re looking for modern excitement, action, and play mechanics, you may be better off waiting on the new iteration of the series that has been confirmed to be coming to Switch later.

Newt One - While the Switch certainly has some noteworthy family-friendly titles that isn’t to say they’re available in great abundance. Particularly at less experienced side of the equation there simply aren’t a lot of kid-appropriate titles. Newt One, though a bit bland from a seasoned gamer perspective, keeps things pretty simple and accessible, playing as a very colorful and forgiving platformer. Your goal in each level is to be sure to bring color to everything, slowly moving and jumping along, sometimes making use of pretty basic power-ups to help you complete your missions. There’s a collect-a-thon element to it, just making you focus on being sure to hit everything as you go and be thorough, without a lot of pressure or challenge. While it won’t be a hit with experienced gamers its colorful and carefree nature should appeal to people who have just begun their gaming journey or who perhaps find most mainstream offerings too stressful.

Sunday, September 15

Mini Reviews: September 15th Edition [Nintendo Switch eShop]

Star Wars Pinball [Nindie Choice!] - If you’re either a massive Star Wars or pinball fan you can stop reading the review now and just buy this… rest assured, they’ve got you covered. Falling into the category of maximum, bordering on preposterous, effort, Star Wars Pinball isn’t just a few random tables. It’s an outright collection right out of the gate and represents an amazing value with 19 tables spanning the movies (including the more recent one-shots, for better or worse), TV shows (though, sadly, no Holiday Special), and even popular characters. Rather than phoning it in with relatively generic table layouts and throwing in sound bites to accentuate the action the folks behind the game have made a real investment in trying to imbue each table with unique character, many of them taking full advantage of the virtual nature of the game to concoct tables that wouldn’t be practical (or even possible) in a physical form. That does likely mean that not everyone will love every table but at the same time I applaud the effort and it really does make the depth of the total package remarkable. Throw in a Career mode that tries to include some elements of variety with objectives and challenges to complete and this is a great example of a game package swinging for the fences to deliver the full value of its price of admission.

Blasphemous [Nindie Choice!] - From first glance during a Direct there was no question that Blasphemous, visually, was something pretty special. With a dark and gothic tone all its own, this is certainly a stand-out in the Switch library. What may be divisive for the average gamer will be the degree of difficulty that comes along for the ride. Owing much to the likes of Castlevania in its overall style and feel, with you slashing your way through enemies, finding power-ups and secrets all about in a non-linear way, the old school sensibilities of those original games is also in full effect here. This is an unforgivingly tough game, one that will prompt controllers leaving peoples’ hands, whether being put down or even thrown. If that sounds like your jam I’d say the experience is pretty easy to recommend, though perhaps it doesn’t do a great deal to stand out from its inspirations in terms of innovative gameplay. If you’re not a seasoned gamer and aren’t looking for a title to kick you down and coldly tell you to “git gud” repeatedly you’ll likely be better off taking on something a bit less ambitious though.

Hyperforma [Nindie Choice!] - Part of what makes me a huge fan of indie titles is walking into new experiences that take me by surprise. Hyperforma easily catches your attention with some strong visuals, a great soundtrack, and gameplay that feels unusual and fresh. Combining puzzle sensibilities with a fair amount of classic Breakout, here your goal is to chip away at a 3 dimensional structure to expose and then attack the puzzle’s core. Effectively rotating each figure in 3D space takes a little getting used to, trying to keep your orb(s) working efficiently to get through the outer layer defenses while also trying to avoid blocks that will do you harm. As you progress you’ll gain some power-ups that you’ll want to put to smart use to help you work more quickly, and on a general level things remain pretty fresh throughout. Where the problems do creep in is that no matter how cool things happen to look, and though you do end up working your way through by trial and error, I’d be lying if I didn’t say I spent a fair amount of time not quite sure what I was supposed to be doing or how I was being evaluated as I completed each stage. Still, for a pretty reasonably low asking price there’s something different and exciting to it, and as a puzzle fan who usually feels like he has seen it all that makes it worth a look if you’re in the mood for a unique experience.

Inferno 2 - As a huge fan of arcade-style twin-stick shooters any game raising its hand as being part of that genre immediately has my attention. Inferno 2 is a budget-friendly entry with a solid and clean visual style, plenty of options for how you want to manage your power-ups, and some challenging play. All that said, with so many options for this type of game on the eShop I’d say comparatively it lacks the personality to truly set itself apart from the pack and jump into an immediately recommendation. It’s satisfying and challenging, yes, and its price makes it a very easy impulse buy, just don’t expect anything more than a rock solid implementation of the genre. If you’ve been spoiled by the multitude of titles already on Switch that go the extra mile though it may seem lacking.

Himno - Falling into the category of “Uhm, I’m not quite sure what’s going on here” we have Himno, a title that seems to be trying to go for a randomly-generated platformer vibe, but that ends up just being kind of flat and uninteresting in the process. You’ll use your modest moves to explore and progress from stage to stage, navigating spaces that may be created on the fly but that as a result tend to lack in personality or interest. While it may be budget-friendly it never managed to impress me as an experience I could get hooked on, especially when there’s so much out there that feels more polished, cohesive, and compelling, even on a budget.

Tuesday, September 10

Mini Reviews: September 10th Edition [Nintendo Switch eShop]

FAR: Lone Sails [Nindie Choice!] - This is one of those titles where I walked into the experience not really knowing much about it, being surprised by it being something quite different, and coming away very impressed. There’s little context to understand the situation involving the world you’re trying to survive in and little direction given, your continuous focus is just on powering up your cobbled together craft to get it moving, keep it working, and figuring out how to get it past the obstacles you’ll face. Somewhat quiet, the bleak world you’re working within makes the experience somewhat meditative as you move from one station to another keeping everything working. It won’t be for everyone but it’s just a different kind of game that I really appreciate.

Headliner: Novi News - Being put in charge of choosing the headlines that will run for a big city’s major source of news must be a weighty responsibility. Trying to balance the needs of a for-profit business, city hall, the regular people on the streets, and also hold onto some sense of integrity turns out to be a bit of a challenge. This is an unusual game that plays a bit differently from anything I’ve encountered before and I like how quickly it was able to get me connected to a variety of people with different outlooks and relationships to your character, and how that quickly made deciding which stories or spins on events to go with… to then see the consequences of those decisions. Inevitably it deals with many current political issues and different perspectives on them so it may at times challenge you to think through or moderate your own positions and biases as you come to understand the unintended consequences they may carry.

Fifty Words - This is one of those titles that is obviously laser focused on a specific demographic that’s looking for a casual game to relax with but I don’t have a problem with that. A variation on a word search, Fifty Words will have you looking for that number of words all related to a specific topic but that are interconnected a bit randomly and there are no extra letters. Depending on the strength of your vocabulary this can make it all a bit easy at times but if you’re lacking a full appreciation of at least 50 varieties of vegetables or other categories of items it’ll inevitably make it a bit tougher.

Boreal Blade - This is one of those titles where I’d imagine there’ll be little middle ground, you’ll either find it tedious and aggravating or full of ripe challenges to discover technique and nuance as you try to wipe up the floor with your opponents in melee combat. Feeling similar but distinct from a title like For Honor this game is all about smart swordplay and developing a mastery of how to block, parry, and slice up your opponents. Even more interesting is the fact that it is meant to be a multiplayer arena game featuring more than just one-on-one matches, and with a variety of layouts across its 10+ areas there’s plenty to think through in terms of strategy and approach. Aside from the steep learning curve to get to the point where you’ll feel confident you can do more damage than you’ll take the other piece of the puzzle in this title’s success will be the availability and sustained interest of its community. At launch there are often people to play with but depending on the time of day and your luck it can be hit or miss. Unfortunately the connection reliability and quality can be the same, hopefully these kinks can get resolved quickly in order to keep people interested before new titles begin eating into the player base. The best news is that if the game interests you be sure to go pick up the demo on the eShop to try it out for yourself before you need to buy it.

Gun Gun Pixies - Here we go with another entry in the darker corner of the Switch library where you can find all kinds of “unusual fare”. In this case you’ll play the part of two miniature warriors from another planet who are trying to gain an understanding of Earthlings in order to save their planet. This means you’ll need to explore their oversized rooms, shoot them with your “happy bullets” to get them to reveal clues or revelations that will help you complete your mission, and then have some interesting conversations between the straight-laced Kame-pon and the girl-crazy (and a bit dirty-minded) Bee-Tan. Overall the game doesn’t offer all that much variety, and the aiming and movement are very touchy to say the least, but to its credit there is actual gameplay amidst the shooting at crotches, “endorphin” responses, and an occasional bubble bath. It’s all pretty silly, does a great deal of teasing without revealing too much, and contains inappropriate comments of various kinds aplenty… which will no doubt please its target audience.

Thursday, September 5

Mini Reviews: September 5th Edition [Nintendo Switch eShop]

River City Girls [Nindie Choice!] - While the beat-em-up genre was absolutely a staple of both the arcades and the early console days more recently titles have been few and far between. The great news is that if you’ve been aching for a new excuse to dust off your brawler skills and smack some bad guys around River City Girls is easily among the best offerings available on the Switch. In general reminding me of the excellent Scott Pilgrim beat-em-up from a number of years ago there’s a quality to the presentation, action, and obvious love for the genre here that’s unmistakable and it’s a blast to play solo or with a friend. Of course if you’re someone who’ll simply settle into what combos work and fail to make full use of your attacks the that continue to unlock as you progress it will probably feel repetitive but that’s simply the nature of the beast and it won’t have been for the game’s lack of trying to give you new moves to work with as you level up.

Creature in the Well [Nindie Choice!] - With Creature in the Well there’s just so much to like and appreciate. The art style is distinct and interesting, the mix of slashing and pinball elements are unique and make for fascinating puzzles and action, and there’s no doubt that I’ve never played any game like it. Once you get a fair distance into the game and begin facing more situations that center around timers though there’s no denying that it’s probably tuned a little too far towards being challenging for the average gamer. The frustration in some of these circumstances actually would often make me feel like there’s some technique or trick to things that I missed at some point, and that I’ve made it harder than it is meant to be. However, even with a fair amount of experimenting I’ve not found a way to do better than what feels like a mix of the planets aligning and outright luck to just barely satisfy a specific module with enough power before its timer goes to zero. This leaves me a bit torn on a recommendation as I absolutely think this is a game worth playing, but whether it would be toned down a bit in general or have a more lenient difficulty setting added I do think it’s in need of some tuning to be more accessible to a broad audience.

Bulletstorm: Duke of Switch Edition [Nindie Choice!] - Oh Bulletstorm, you were a title that I don’t think ever got quite a fair shake back when it was released. Built on moving from one over-the-top set piece of action to another, with plenty of opportunities to creatively dispatch enemies in between, there’s a gleefulness to the game’s violence you’ll either love or hate. Throwing Duke Nukem into the mix turns out to make the game even more over-the-top-er-er, weirdly having him take the place of the game’s main character but deliberately not changing any of the interactions or dialogue with the other characters as far as I can tell. So aside from Duke’s classic bravado (which fits into this game like a glove) there are some funny interactions from his being spliced into a pre-existing game and feeling disoriented. What then seals the deal is that the game’s intense action plays out very capably on the Switch, looking great and feeling surprisingly smooth. Even in handheld mode it manages to keep up well enough to be respectable, not something every port of this scope can pull off. If you enjoyed the game back in the day or simply have a penchant for loads of ridiculous shooting action this is a blast.

Root Letter: Last Answer - As someone who isn’t terribly familiar with visual novels, and can find them a bit too plodding with not enough to do, Root Letter is a bit of a surprise. Offering up just enough interaction that works much like a classic point-and-click adventure, smart dialogue, some strange characters, and an intriguing mystery, it’s helpful in showing what the genre is capable of in the right hands. I also appreciate the option, since this is a remastered title, to explore the game in its original anime form or with its new photo-realistic look, each very distinct from one another and impressive in their own right. If you’re either a long-time fan of the genre and have never indulged in this story or are curious about what it has to offer among the titles of its kind on Switch I’d say this is the one that has managed to make the strongest impression.

Damsel - When you envision what a game that involves killing vampires and saving innocent humans would play out like you’re probably figuring on something high on intensity and action. In the case of Damsel you’d be mostly wrong. Playing out as a speedrunning puzzle action shooter platformer of sorts it offers up a mixed bag of elements that can be engaging but also don’t quite scratch a clear itch either in the end. I’ll give it credit for not being as lacking in variety as a fair number of its competitors, but even with varying objectives and elements to concern yourself with it’s all a bit vanilla, only really kicking in a challenge if you’re determined to get your name on the leaderboards perhaps by being quick or maximizing your combos through technique.

Tuesday, September 3

Mini Reviews: September 3rd Edition [Nintendo Switch eShop]

FUZE4 [Nindie Choice!] - Have you ever wondered how games are developed and what it takes behind the scenes mechanically to make it happen? Have an interest in learning how to code with the motivation being to make your first game? If so, this will be of interest to you. Sporting a library of assets, tutorials walking you from baby steps to more advanced concepts, a variety of examples that you can tinker with to see how things are done, and full keyboard support (thank god), FUZE4 is a lot to take in. There’s a great deal of opportunity at your fingertips if you’re willing to invest the time and effort, and unlike books or online courses that have you learn in a vacuum the advantage here is the ability to more immediately appreciate the fruits of your labor.

Hookbots - When it comes to multiplayer games that are fast and can make for intense competition the Switch has quite a line-up. Among its contemporaries while Hookbots may not be a guaranteed hit, it at least has some unique mechanics that help it stand apart. Each of available bot types have their own distinguishing special moves but control consistently. The stages don’t have incredible variety but verticality and some traps can make them can at least make them a bit challenging and unpredictable when the intensity heats up. A campaign and various challenges for you to attack on your own also help flesh things out for you to hone your skills when waiting for your next party match-up.

Legend of the Skyfish - Ports from the mobile space can very much be a mixed bag on the Switch but it’s always nice to run into ones that offer up some novel play and mechanically work well. Skyfish may not be terribly challenging or long, but its pretty unique style of action puzzling is at least generally quite satisfying. You’ll make smart use of your fishing ability to move yourself from island to island and pull objects around while trying to avoid traps and set yourself up for success. A nice change of pace for a budget price.

Vambrace: Cold Soul - Certainly one of the most visually-attractive games I ran into at PAX East, Vambrace: Cold Soul made strong impressions with its looks, style, and obvious difficulty. With some Darkest Dungeon-style challenging turn-based combat that will take a fair amount of trial and error to come to terms with, this won’t be an adventure for people lacking in grit and determination. Your reward for sticking with it is a reasonably interesting story with a few meaningful choices to be made and combat that can be engaging once you get past it being simply frustrating. I would recommend looking for a guide to help you make sense of what’s going on in combat though since the in-game help and instruction aren’t quite as useful as they probably should be for less hardy souls.

AER: Memories of Old - Mixing a unique art style, tranquil moments you’ll spend in flight, and some middling puzzle platforming, AER has some elements that work better than others. A general lack of clear direction may frustrate some, though there’s also an old school mentality to it asking you to experiment and discover that I appreciated. The fact that it’s over with a bit too soon diminishes its luster, but there’s no denying that when you take to the air and explore the world it feels pretty good, making it worth checking out if you’re in search of something relaxing and are content with it being somewhat bite-sized.

Monday, September 2

Mini Reviews: September 2nd Edition [Nintendo Switch eShop]

Heave Ho [Nindie Choice!] - While having played so many indie games on the Switch is interesting and exposes you to all sorts of takes on multiple genres one admitted downside is that it can also make you a bit jaded. When it comes to my family, who are often asked to partake in helping me evaluate multiplayer games, I’d say the rate of that happening is far more accelerated. Conceptually Heave Ho may be simple, working solo or with up to 3 friends to simply grab and swing your way from the start to the finish line without falling, hitting spikes, or meeting your splattery demise in some other way. However, there’s a certain charm to it that pretty well immediately made everyone laugh and have a good time. Even after repeatedly getting frustrated in certain spots, especially when trying to keep from dropping costume-unlocking coins that can up the challenge significantly at times, the fun cut through the difficulties for everyone. Solo does work, and is great for honing your skills, but the game is absolutely meant to be played with friends, the more the better. Overall, this may be the best and most accessible multiplayer co-op game on the system.

Agent A: A Puzzle in Disguise [Nindie Choice!] - Puzzle fans have both a blessing and a curse when it comes to the Switch. Let’s just say that there’s an abundance of riches on the system, but then the problem when contemplating a purchase is deciding which in the sea of titles is the one worth picking up. Agent A has a pretty cool spy-based theme and art style but so do some other choices out there, but what sets it apart are smart, diverse, and engaging puzzles. While not quite the same, the closest example I can think of in terms of style would be The Room series. You’ll need to poke around and experiment a bit and the reward is something hidden which you then will need to work out. While nothing here is quite as elaborate as that series I love the fact that it doesn’t restrict itself to specific styles, it just keeps challenging you with new and unexpected challenges, aside from having a great sense of humor and a pleasing art style.

Plunge [Nindie Choice!] - While there’s no doubt that many may be drawn in by the unusual art style of Plunge, what should make you linger is its unique gameplay… working as roguelike dungeon puzzler of sorts. You’ll be dropped into a level with the goal of first unlocking and then reaching the exit. To get there you’ll need to work through enemies, traps, and puzzles, needing to be careful not to get yourself cornered and using some strategy to maneuver around the stage. There are situations where the isometric view doesn’t work quite so well, particularly when there gets to be quite a lot of enemies roaming about, but the quirks, engaging boss battles, and bits of variety that make each playthrough a little different help distinguish this unusual title.

Whipseey and the Lost Atlas - Undoubtedly inspired visually by the colorful and cute Kirby series, and with some simple but enjoyable core mechanics, Whipseey has some charm but doesn’t really meet its potential. Possibly its biggest issue is simply its length, which feels truncated even amongst its indie peers, but outside of the terrific visuals there’s also a sort of blandness to it all. Perhaps this is where the Kirby comparison hurts the most, you won’t be taking on new or interesting abilities, you’ll just be working the whip and core moves you start with. With some more content and variety it could have made an impact but it just feels a bit incomplete overall.

ESport Manager - In the realm of management sims you can expect there to be quite a lot going on, with layers of information to digest and diverse options for how to proceed. In the case of ESport Manager I’ll give credit for there being a ton to take into consideration, with plenty of ways to tweak your team, take some part in helping them succeed in their training and competitions, and more. The problem is that there’s just this onslaught of information and systems to work with early on and while you can limp along it’s hard to get a solid grasp of what you’re doing right or wrong. For folks who are willing to invest the time and work through the nuance this may end up being rewarding, but at least for the time I spent with it there just wasn’t enough flair or personality to justify the investment and keep me engaged in that process when there are other titles out there that do it better.