Wednesday, February 24

Top 30 / Best Indie Cooperative Multiplayer Games on Nintendo Switch


[Last Updated: 2/24/21] While there are plenty of games of all stripes that are best suited to playing solo it's important to take a moment to acknowledge those titles that are best enjoyed with some friends, family, or maybe in some cases strangers online. These are the best titles on Switch to play with others, typically locally.

Streets of Rage 4 [DotEmu] - Right out of the gate I had an admission to make, when it comes to the beat-em-up genre I’m firmly a Final Fight guy, always have been. With that out of the way I’ll quickly make a bold (but having played the game quite a bit, very simple) declaration… even with no allegiance to the Streets of Rage franchise this is hands down the best overall beat-em-up I’ve ever had the pleasure to play. It looks amazing, each of the characters have similar but distinctive moves you’ll need to really dial into to be effective, it supports both local and online multiplayer, it’s tough but not often cheap, and it has a truckload of content to explore and unlock. Not only does it manage this laundry list all in the same package, in pretty well every area I’d say it outclasses the competition (sometimes handily) across the board as well. For fans of the genre this is your Holy Grail, and for anyone who has ever wondered why people enjoy beat-em-ups this is the best example of what it has to offer, though it may spoil you if you decide you like what you see since it stands a fair distance above its competition. If ever there was a brawler that could justify a perfect score it’s this one.


Heave Ho [Le Cartel Studio] - While having played so many indie games on the Switch is interesting and exposes you to all sorts of takes on multiple genres one admitted downside is that it can also make you a bit jaded. When it comes to my family, who are often asked to partake in helping me evaluate multiplayer games, I’d say the rate of that happening is far more accelerated. Conceptually Heave Ho may be simple, working solo or with up to 3 friends to simply grab and swing your way from the start to the finish line without falling, hitting spikes, or meeting your splattery demise in some other way. However, there’s a certain charm to it that pretty well immediately made everyone laugh and have a good time. Even after repeatedly getting frustrated in certain spots, especially when trying to keep from dropping costume-unlocking coins that can up the challenge significantly at times, the fun cut through the difficulties for everyone. Solo does work, and is great for honing your skills, but the game is absolutely meant to be played with friends, the more the better. Overall, this may be the best and most accessible multiplayer co-op game on the system.


Moving Out [SMG Studio] - While the Overcooked series is famously (or is it infamously?) known to many fans of local multiplayer I’ll admit that I consider one of its weaknesses to be broad approachability. There are just enough mechanics and features in it that manage to frustrate more than they generally entertain that after the first few levels I struggled to keep my family and friends on board. Working with some ideas roughly in the same vein, and certainly sharing some aesthetic qualities on a general level, Moving Out can be challenging but I also consider it to be more fair and thus more likely to be fun with a larger audience. In it you and your friends will play as movers who must get all manner of furniture and knick knacks out of a house and onto your truck. No surprise, it quickly can get more complicated as you’ll need to work together to get larger and more awkward pieces out. The good news is that if you’re willing to perhaps forgo a bonus and offend your customers you can also have a ton of fun busting up the place in the process, breaking windows and disregarding best practices in the name of shaving off seconds. Throw in bonus objectives that range from mildly challenging to silly that vary from stage to stage, and while people could get a little more tense early on as everyone learned the ropes for the most part it was a room full of smiles as everyone locked into their niches and got things done. Highly recommended for approachable family fun!


Phogs! [Bit Loom Games] - While I love great challenging roguelikes and other titles geared towards the hardcore set I’ll fladly admit that well-made family-friendly fare always puts a smile on my face. I originally got to play Phogs at PAX East 2 years ago and just in that 20 minute demo I got excited about the game’s potential with its super-cute look, characters, and style. Now, with it finally making its way to Switch, I’m thrilled with the final result. It’s smart, intuitive, adorable, and I think (most critically) highly accessible without necessarily feeling “easy” either… something that’s a rare combination even among the more than a thousand indie games I’ve played on the system. At the base you’re controlling a two-headed dog, with either you controlling them in parallel solo (doing that left/right brain thing) or with you and a friend each controlling one end. There generally aren’t many controls to learn, you’ll be concerned with movement, grabbing things with your mouth, and stretching when necessary. What’s great, though, is how creatively the game works within those general limitations to create different puzzle opportunities. If one head grabs a lightbulb the other can shine light on things, if the one end grabs a water source the other can control the flow of water like a hose. These variations keep levels generally feeling fresh with new scenarios, but the dynamic where one person’s job is to grab and hold something is also a great way to take some pressure off of a less experienced gamer in the pair, leaving the tougher or more nuanced controls to the more capable one. Of course, if you’re equally paired you can always alternate who does what as well. All in all there’s much more to this game than its cute factor (though that’s undeniable) that deserves recognition, Phogs is a smart and highly-accessible co-op puzzle experience that delivers all-ages fun and some great creative variety. 
 

Lovers in a Dangerous Spacetime [Asteroid Base] - While it is certainly playable, enjoyable, and challenging as a single-player game where Lovers really shines is in playing with friends and family. You'll each need to move around your ship to control the various stations whether the engines, shields, guns, or bigger cannon to defeat bad guys and save cute bunnies from their cages. Extra exploration and time taken increases your risk of failure but will also have you on the path to upgrading faster and as you progress you may find every extra bit of help you can have necessary. Colorful, fun, and sure to encourage a lot of yelling (hopefully mostly positive), it's a good time.


Overcooked 2 [Ghost Town Games Ltd] - The sequel to this frantic cooking hit managed to amp up the insanity a bit while toning down a few of the rougher edges from the original. If you don't have people to play with locally online is now an option, though that can make effective coordination quite a bit trickier. While the game is playable solo, taking on a more puzzle-like feel at times, it shines the brightest and most fun when played locally with some friends, just be ready to coordinate, communicate, and keep your cool as the game throws your well-made plans into the crapper as stages play out in unexpected ways.


Assault Android Cactus+ [Witch Beam] - Absolutely one of the games I had wished for the most to come to Switch since the system launched, Assault Android Cactus is a next to perfect arcade-style twin-stick shooter. Complete with intense action, big and challenging boss fights, and 9 distinct characters who each have their own primary and secondary weapons the game is full of opportunities to go back and have some more fun. The Switch version even added an additional Campaign+ mode that further ups the ante for challenge, also making it the best edition of the game out there!


Trine 4: The Nightmare Prince [Frozenbyte, Inc] - A quick admission, while I’ve always appreciated the beauty of the Trine series overall I was just never much of a fan of the overall experience. Through some alchemy, or maybe my tastes as a gamer have evolved, that makes my experience with Trine 4 a wonderful surprise. Smart, absolutely stacked with puzzles, and though somewhat repetitive continually changing things up in small ways I appreciate it is an action puzzling dream, and all the better if you can enjoy it with a friend. As always, each of your 3 core characters have specific abilities that you’ll need to use in concert with one another to chip away at obstacles and discover hidden goodies that seem to be present every few steps. Though I’ll admit the combat, when it happens, is clunky, this is a game first and foremost about challenging your mind and it absolutely manages to do that on a pretty well continuous basis throughout. Far more than just resting on being a pretty game (my typical feeling about the rest of the series), this is one of the most satisfying titles I’ve played this year.


Just Shapes and Beats [Berzerk Studio] - Possibly one of the more bizarre titles I played in 2018, Just Shapes and Beats pretty well gives away its secret in the title. While that may sound very simple and it's gameplay mostly emphasizes merely trying to avoid getting hit, there's no denying that doing it all with so much style makes for a lot of fun. Playable with friends locally or others online there's also an element of teamwork you'll find as players are able to save each other when someone gets knocked out. Full of some great tracks, colorful designs, and a ton of personality this is an outstanding title deserving of attention.


Cuphead [Studio MDHR] - With a mix of brutal boss battles and challenging run and gun sections Cuphead is notorious for being a tough game. While the degree of difficulty is well-known for a reason, that isn’t to say that the majority of the game is impossible by any means. Much like certain classic games like Punch-Out in particular, the key to success is careful observation, learning the enemy patterns and then getting a comfort level for executing what needs to get done. The fact that it will additionally be remembered as one of the most visually fascinating games of the generation is just icing on the cake, no matter how incredible it looks it wouldn’t be well-regarded if the gameplay wasn’t there to match.


The Adventure Pals [Massive Monster] - With a look and quirky sense of humor that feels like it came from a Cartoon Network show, The Adventure Pals is a silly platforming adventure full of surprises and some smart gameplay. The fact that the challenge generally remains pretty modest and the abundance of weird characters and situations consistently brought a smile to my face made it an easy game to consider for this category.


River City Girls [WayForward] - While the beat-em-up genre was absolutely a staple of both the arcades and the early console days more recently titles have been few and far between. The great news is that if you’ve been aching for a new excuse to dust off your brawler skills and smack some bad guys around River City Girls is easily among the best offerings available on the Switch. In general reminding me of the excellent Scott Pilgrim beat-em-up from a number of years ago there’s a quality to the presentation, action, and obvious love for the genre here that’s unmistakable and it’s a blast to play solo or with a friend. Of course if you’re someone who’ll simply settle into what combos work and fail to make full use of your attacks the that continue to unlock as you progress it will probably feel repetitive but that’s simply the nature of the beast and it won’t have been for the game’s lack of trying to give you new moves to work with as you level up.


Knights and Bikes [Foam Sword Games] - Memories from my childhood, while often involving playing games on a variety of systems or in arcades, involve a pretty heavy dose of riding my bike and trying to find ways to make exploring fun. Knights and Bikes absolutely taps into that idea, pairing the somewhat unlikely friends Demelza and Nessa on the somewhat secluded island of Penfurzy. Aside from being a bit of an odd bird you’ll find that Demelza is struggling with being raised by only her father after the death of her mother. To help cope with that the answer is a grand adventure in the spirit of the likes of The Goonies, searching for a fabled treasure while trying to thwart an ancient threat possessing the people of the island. What the game does well is blend together some novel and fun combat with a hefty dose of exploration, as well as move effectively between lighthearted silliness and more reflective emotional moments. The result is an experience that sticks with you, which with so many titles out there vying for your attention can be tough to accomplish. While it’s playable as a solo experience it really does shine in co-op, though I’ll admit a few of the puzzles can require tricky leaps of faith that can be a challenge either way. That minor gripe aside this is a game with a load of laughs, childlike wonder, and heartfelt moments that’s absolutely worth your time.



Death Squared [SMG Studio] - If you've felt like puzzle games have become a bit stale and predictable over the years, with many of them using well-known mechanics to simply create variations on a known theme, you'll want to check out Death Squared. It's amazing how first adding a second person (or pitting you against yourself) to the mix and forcing careful coordination and teamwork can really liven things up. Add in some clever and sometimes diabolical leaps of faith that are necessary to discover the game's secrets and progress and it makes for one of the best puzzle games I've played in years. If you really want to push the limits of your sanity try the collection of 4 player puzzles as well, it makes for a lot of laughing, yelling, and fun.


Aegis Defenders [GUTS Department] - Mixing together action platforming with tower defense, Aegis Defenders has a style all its own. While the game works well as a single-player experience sharing the responsibilities with a friend ends up making things much more manageable and fun. Work together to set up a sturdy defense and conquer the game's challenges together.


Victor Vran [Haemimont Games] - While it’s inevitable for Victor Vran to be compared to the series that obviously inspired it presuming that it is merely a clone or some lesser attempt would be a mistake. It may borrow elements, but aside from having great core gameplay it also does some things very differently, and even as someone who had invested hundreds of hours into the Diablo series I appreciate there being a strong competitor out there that has dared to be different. If you’re seeking some challenging and satisfying action RPG gameplay on the Switch, Victor Vran absolutely delivers.



Guns, Gore and Cannoli 2 [Crazy Monkey Studios] - Another sequel that took what worked in the original and then made it better on all levels, this side-scrolling zombie-blaster is terrific fun whether you're solo or playing with friends. The 360 degree aiming feels great, the level design and progression are creative and often unpredictable, and the violence makes for a bloody good time.



Sky Racket [Double Dash Studios] - This is one of those games where with the elevator pitch alone I was revved up and ready to go. A retro-styled mash up of shmup bullet dodging and breakout? Where do I sign up? Fortunately, though granted the experience isn’t necessarily a long one (and I’d say it’s a mistake not to have online leaderboards to encourage people to replay stages to compete on scores), Sky Racket’s execution justifies the excitement. Not only does it look like a long lost title from the 16-bit era, there’s just a whimsical quality to it that lines up with that time as well, making it feel like a bit of a lost classic. I’d say the experience is equally good solo or with a friend, though paired you’ll probably want to be sure your skills are at least comparable to keep some frustrations at bay. If you’ve been bemoaning there simply not being enough innovation in the market you owe it to yourself to partake of this great and unique indie gem.


Biped [NExT Studios] - I first encountered Biped at PAX East, repeatedly walking by the booth on the way to other appointments and seeing small crowds forming and having a great time. Later, when I finally got to take it for a spin with one of the reps on-hand at the booth I could see why. For a game featuring two robots as the protagonists there’s somehow something very cute and endearing about their look, mannerisms, and the way they scoot around. By contrast, at least in the time I got with the title, I was a bit taken aback by how tricky the experience could be. Now, having played the final product the good news is that some of what I’d faced was from later in the experience and though there’s no doubt Biped won’t be a cakewalk for anyone it consistently manages to be surprising with smart level design, generally superb controls, and just enough variety in its relatively short duration to keep you engaged. I think the best feature it has is that while typically co-op games struggle to provide a solid experience if you have to play them solo, in general Biped does such a great job at it that you could assume it isn’t necessarily meant to be a co-op game. There’s no doubt that in some circumstances the controls, where you use each joystick to carefully move either leg, can be a bit touchy but with so much precision required in some puzzles you’ll work through that’s not necessarily a surprise. Regardless, whether solo or co-op Biped is easily one of the best action puzzlers of the year on the Switch… just be ready for some challenges (which is a good thing).


Vitamin Connection [WayForward] - One thing that’s certainly interesting about the Switch is that somehow it has managed to inspire new types of gameplay at times with its portability, easy-to-share design, and built-in motion controls. Now, granted, the results of the experiments that seem to have stemmed from these features have varied pretty wildly, but when it all comes together it can be pretty exciting. In general that’s how it feels in the case of Vitamin Connection, a title that has an upbeat and cheery color scheme (of a familiar pairing of colors, mind you), soundtrack, and gameplay that blends careful maneuvering, rotating your ship, some shooting, and a few other touches that together make the game not quite like anything else I’ve played. The fact that you can choose to tackle it solo or with a friend is also a terrific feature, and in either case you’ll be presented with challenges, albeit generally different ones in terms of the controls and what you’ll need to have under control. In the case of solo play the challenge will be a degree of left/right brain thinking, managing to have steady control of your ship and to not allow yourself to get distracted. With co-op the challenge will very much be to either somehow be in synch with one another or to use a fair amount of precise and hopefully constructive language to coordinate. With a satisfying story mode (which includes a New Game+ variation) that sports a weido silly story and a gameplay mix of puzzle, action, and even shooting elements, and then add co-op and mini games where you can revisit key parts of the story with unique variations and this is a full fledged experience that should be highly accessible for just about anyone who likes to have fun and laugh while being challenged


Bonkies [Crunching Koalas] - While my family and I have become quite jaded with multiplayer titles, since so many of them fall into pretty predictable gameplay, there are sometimes games that do something new that are worth getting excited for. Bonkies, thankfully, is one such title that offers up an unusual construction challenge involving monkeys, jetpacks, and robot arms. The name of the game is definitely precision, whether that involves feathering your boost, working quickly and efficiently to get pieces in place, or taking special care with special blocks that have a tendency to blow up everything you’ve worked for if you fail to take care. What sets the game apart further is that unlike the majority of multiplayer-focused games out there you absolutely can play through the game Solo and still find it quite challenging and enjoyable, you’ll just be fighting with yourself rather than your family and friends. It’s really two very different games through those lenses, with one being about technique and precision and the other layering on some serious communication and coordination, also understanding who the best people are for specific tasks since mistakes can be so calamitous. Unfortunately, if you’re playing with younger or less experienced gamers this may make Bonkies a poor choice unless they’re quick studies, but if your group is up for a unique challenge this offers both frustration and fun in pretty equal measure.
 

Stardust Galaxy Warriors: Stellar Climax [Dreamloop Games] - To think that when this title snuck onto the eShop I almost missed it. Since I'd not heard of it in advance of its release I almost didn't reach out for it since it was a busy time of year. I'm very glad that I didn't miss it though as it was one of the best shooters I played in 2018. Whether you're playing solo or co-op with some friends the number of different mechs and weapons you have to choose from to customize your builds open the door to repeat playthroughs and experimentation. With all sorts of ways to tune the degree of challenge as well it's a highly accessible shooter to people at all levels of experience with the genre.


Shing! [Mass Creation] - When it comes to beat-em-ups the Switch has really fleshed its line-up out since the early days, which generally makes it tougher for new titles to make a strong impression with something new. The people behind Shing have done just that though, offering up an experience that may generally adhere to the gameplay elements you’d expect but that approaches the controls in a completely unique way. While you do have the option to go the traditional button route in order to execute your attacks the new way is to instead use the right stick, whether using simple directions or swiping moves, and that really does give the gameplay a unique sort of flow. To boot, some of the tactics you’ll need to use for specific enemies and most bosses are generally a step above the norm, requiring a bit more care and planning than simply button-mashing your way through all of your problems. Throw in the ability to play with up to 3 friends, or to freely switch between the game’s 4 characters as you play to be sure to tackle enemies with the style that may be most effective in the moment and it’s a challenging and very unique experience for what’s typically a more straightforward genre.
 

Unruly Heroes [Magic Design Studios] - Especially considering it’s pretty modest price Unruly Heroes is a rock-solid platformer that looks phenomenal and plays well whether you’re taking it on by your lonesome or with some friends. The degree of difficulty generally feels well-balanced, the gameplay has a number of surprising variations along the way, and there’s a sense of style that permeates it and helps it be memorable. While perhaps not quite a flawless title it’s certainly worth a good look if you’ve been searching for a worthwhile platformer.


BroForce [Free Lives] - While playing with friends adds a layer of frustration, and potential for brutal trolling, to the mix, Broforce gets absolutely crazy when you play with friends (or online). You'll play as super-charged versions of a load of classic heroes from the 80s and 90s, each using their unique flavors of firepower and violence to cut through a variety of environments. While the on-screen action can get intense and even confusing there's plenty of opportunity to laugh and have fun with this crazy shooter.
 

Ninjin: Clash of Carrots [Pocket Trap] - This is another title changing up the classic formula, combining elements of a runner with the mechanics of a brawler. Positioning on the screen, smart use of your attacks, and choosing the right weapon from an array of all sorts of silly choices are the keys to your success. Silly, light, and simply a lot of fun (though still certainly challenging), Ninjin is breath of fresh air for the genre.


Super Cane Magic Zero [STUDIO EVIL] - Though it’s not an experience everyone will enjoy Super Cane Magic Zero does more right than wrong and is simply a game that does its own thing without apologies, something I can respect. Mechanically it may be a bit sloppy and there can be a lack of coherence at times, but there’s just an energetic and weird enthusiasm to everything that makes it easier to overlook faults. If you’re looking to laugh and enjoy yourself exploring a weird and colorful world and experimenting with everything there is to do it’s definitely worth checking out.


Speed Brawl [Double Stallion Games] - Taking the genre to a slightly different destination with its focus on combos and keeping things moving Speed Brawl can be a lot of challenging fun. Upgrades, some tricky enemy designs, and the ability to tag out one of your fighters for another give it a controlled chaos kind of feel at times. The fact that each brawler you acquire plays differently makes determining which two you go with on any given level a serious choice to consider, and generally prevents the gameplay from getting stale.


Earthfall: Alien Horde [Nimble] - When it comes to co-op PvE gameplay I don’t think any other title has managed to top the Left 4 Dead series, even though the last entry was released a solid decade ago. It’s plainly obvious that the makers of Earthfall are well aware who rules the genre roost as right out of the gate there are a staggering number of similarities in the structure and mechanics of this title. Once you get past the shock of what in many regards feels almost like a shameless rip-off of that title you’ll begin to notice some great additions though, particularly when it comes to strategic opportunities. Barricades and turrets are just two of the great additions Earthfall adds to the mix and they’re absolutely great ideas that are well-implemented and help it stand apart from its source of inspiration.  Considering Valve is unlikely to port Left 4 Dead to Switch (or do anything other than make money on Steam anymore it seems) and there’s nothing else like it on Switch, Earthfall: Alien Horde is a great choice if you’ve been itching for some squad-based co-op FPS action.


Catastronauts! [Inertia Game Studios] - While there are similarities here to Overcooked, Catastronauts is very much its own distinct experience and will require your full attention to be successful. Rather than being so many distinct tasks you need to complete in sequence and looking to optimize performing those tasks Catastronauts focuses on setting mayhem into motion and forcing you to adapt. Smart positioning, keeping your critical tools close at hand, and transitioning quickly between working on offense and then keeping your ship in one piece are the keys to success. While the pressure of the experience may not be for everyone it makes for a thrilling and unique challenge.


This list will continue to grow and be pruned as time goes on, as well as numerous other lists that try to keep track of all of the best titles the Nintendo Switch has to offer in the Indie space!