Wednesday, February 2

Top 35 / Best Indie Racing / Flying Games on Nintendo Switch


Last Updated: 2/2/22!

Hotshot Racing [Lucky Mountain Games] - With its low-poly look coming straight out of classic Sega arcade titles like Daytona Racing we have Hotshot Racing, and while it may not have incredible depth or nuance damn if it isn’t a whole lotta fun. There’s nothing too complicated, you’ll choose from an assortment of international racers who each have their own flair (I love my boy Viktor), choose which of their cars you prefer, which each are tuned a little differently for variety, and hit the tracks. This is full-on arcade racing, with plenty of bumping and jockeying for position to put your opponents into the wall on turns and then conserving your boost to be sure you can fly across the finish line. The boost-building mechanic, which has you either power-sliding around turns or drafting your opponents who are ahead of you puts just enough technique in the picture to make you work for it and provides a little room for skill and strategy as well. For kicks aside from the main championships the Arcade one-off races can be switched to a cops and robbers mode as well as elimination, helping to provide some variety as well. It’s an absolutely outstanding old-school, fun, and great-looking arcade racer.


Everspace - Stellar Edition [ROCKFISH Games] - As a massive fan of the classic Wing Commander series this is a title that easily caught my eye while it was on PC. There's absolutely no doubt that it nails the space combat aspect very well, offering up variability with its roguelike structure, multiple ships you can experiment with and a variety of weapons as well. While it doesn't quite have something akin to the space opera I always enjoyed it absolutely delivers with its solid and challenging gameplay.


Horizon Chase Turbo [Aquiris Game Studio] - Oh, to go back to the arcades, hearing the sound of quarters being dispensed from the bill changer, and diving into some classic gaming fun. Horizon Chase Turbo is a love letter to arcade racing greats like OutRun (a personal favorite) but it delivers so much more than that. With its smart pick-ups on the tracks, some great hidden unlocked cars, and more content than I ever would have imagined it's not a nostalgia cash-in, it's a celebration of classic arcade racing that will have you entertained and challenged for many hours if you want to find it all. One of my Top 10 Indie Games of 2018, this is a retro racing gem!


Skydrift Infinity [Digital Reality] - One of the subgenres I’ll say I’m most disappointed having seen ride off into the sunset in recent generations is combat racing. It seems that the Mario Kart series has pretty well dominated that general space for quite some time and aside from people trying to replicate that formula (and generally failing) there hasn’t been much to choose from. That changes with Skydrift Infinity, which doesn’t just entertain with some great competitive combat, but also throws in the fact that you’re trying to do this in the air, adding to the challenge. You’ll work through a variety of events raging from being focused on speed, to combat as everyone fights to end up in first, to elimination races where you’ll be in a constant struggle to keep yourself out of last. Not everything is perfect, I do wish there were more tracks available (though at least they make full use of what they have with reverse races) and in some cases it can be pretty easy to lose track of where you’re supposed to go and where the boundaries are for you to race in, but the thrill of maneuvering through tight spaces, dodging buildings, and then blowing up your enemies helps to make up for it. If you’ve been feeling the need to race and blow some stuff up this will do a fair job of scratching that specific itch.


Inertial Drift [Level 91 Entertainment] - While some people prefer their racing to be a bit rough around the edges, banging around turns and defying any sense of realism, others prefer to go the other direction and focus on nuance. That’s certainly the case for the aptly-named Inertial Drift, which won’t give you the arcade-like thrills of bumping into your competitors (when you do race against a single opponent you don’t make contact with them, they’re always effectively ghosts), but instead focuses on skilled drifting, which offers great fun and challenge in its own right. The big differentiator here is that the right stick controls the angle of your drift, which is a brilliant idea, and really allows you to have fabulously-precise control of your car through turns, and as you get better your understanding of how best to turn versus drift continues to evolve. There’s no doubt the degree of challenge is also higher here, but if you find yourself struggling initially I’d very much recommend choosing a different racer and car. Every vehicle has its own associated technique with it in terms of how you approach turns, whether just letting off the throttle, braking, or whatever it may be. Each feels very distinct and I could see where different people could prefer each particular style of racer. To top it off the hand-drawn sort of art style looks pretty amazing, so if you prefer nuance to trading paint this may be the racer for you.


Meow Motors [ArtVostok] - Though there’s no question that this is a “budget racer” that can’t compete with a premium genre-defining title, Meow Motors holds its own very respectably. In pretty well every area it addresses the failings of its competition, providing racing that’s varied, nuanced, and satisfying. It looks very respectable, runs smoothly, and sucked me in pretty easily with engaging play I’ve been missing in this space for quite some time. If you’ve been itching for a viable alternative to Mario Kart for a price that won’t hurt your wallet, Meow Motors is absolutely the indie racer to go with.


Cruis’n Blast [Raw Thrills] - When it comes to over-the-top, crazy, and almost excessively arcade-style racing I’m not sure anything out there can quite match the classic Cruis’n series. Cruis’n Blast, rather than looking to make strides to evolve or reinvent itself in any remote way, comes to the Switch fully embracing everything (and I do mean this in the best complimentary way) stupidly ridiculous about its lineage and puts it right in your lap whether you love or hate it. For anyone more remotely interested in realism or tight control mechanics you can just keep moving, this won’t be an experience for you. However, if the thought of racing with your neon-lit and juiced-up triceratops as you plow through your opponents, doing backflips and barrel rolls over ramps along the way, sounds plain AWESOME this will be your jam. The adherence to even goofy-ass things from yesteryear like every car surface being highly reflective, something nobody would ever do now but that was all the rage back in the day, is a sign that this port was made with respect and love. Will it deliver hours of entertainment? That would depend on you and whether your goal is just to “beat the game”, which could take only a few hours, or whether you plan to enjoy unlocking and tricking out everything, sucking in the goofiness of it all either solo or with some friends. While not for everyone, I absolutely respect the love and care put in by the developers to honor the essence of Cruis’n, no matter how ridiculous some of it may be to more modern (or simply more “hardcore”) gamers.


Hot Wheels Unleashed [Milestone S.r.l] - Having spent a fair portion of my childhood playing with the cars, tracks, and quite a few playsets there’s absolutely an element of nostalgia in Hot Wheels Unleashed that comes in waves and puts a smile on my face. I can only imagine what weight this collective love for the property, and the associated expectations it comes with, put on the shoulders of everyone working on this project. For the most part the great news is that the resulting game is quite a lot of fun even without leaning entirely on the many iconic cars and playsets the franchise brings to the table. Perhaps I’d prefer an element like combat to spice things up a bit more, but going the “toy-sized track within a full-sized environment” route does manage to help compensate to a degree for the missing ability to blow up your competitors. It doesn’t completely lack in technique either, as you’ll need to work on your drift turns (which also then fill your boost gauge) and carefully manage any situation where you may catch air or encounter transitions between a real-world surface and the track since those can quickly lead to disaster if you’re not careful. In terms of things that hold it back the almost mobile-esque unboxing system and the seemingly ever-present hard sell efforts for you to buy DLC for the game that just released can rub the wrong way. That said, the main “local play” mode that switches up scenarios for you to unlock gear, online multiplayer, and a track editor all help to compensate with plenty of opportunities to explore, expand your virtual car collection, and bask in the glory of this iconic franchise.


Retro Highway [Gearhead Games] - I’ll admit the first thing that completely drew me in with this game was the look of the road racing itself, completely putting me in the classic OutRun space. What was terrific though was how it delivers a pretty unique but compelling (and often challenging) arcade-like experience, having to weave through traffic, hit jumps, grab power-ups, and simply do whatever you can to avoid crashing and burning. In a very mobile-esque sort of twist a variety of objectives will encourage you to challenge yourself with avoiding coins, some near-misses, and more which helps to keep each run from being overly predictable. Throw in different bikes and locales that play quite differently and this has plenty of fuel in the tank for satisfying play to go with its budget-friendly price tag.


Super Impossible Road [Wonderful Lasers] - Rolling onto the scene and feeling like the marriage of Super Monkey Ball, a futuristic racer, and an exercise in calculated risks and insanity, Super Impossible Road certainly makes an impression on Switch. In principle the goal is simple, regardless of the specific event type: get to the goal at the end of the track as quickly as possible. Whether that’s by trying your best to stay on the often-windy track, taking your chances jumping off the side and trying to land on a lower section of track, or some combination of all the above, you can bet none of the options will necessarily be easy. One of the best ways to at least try to give yourself all the help you can is to tune your craft with equipment that best suits your style, usually with a focus on your grip of the track or your ability to control yourself in the air. Whether you try to find a balance and stick with it or even move between a few configurations to best suit the given event and track layout is up to you. Make no mistake, the game earns its name in spades, and racing against others tends to lead to a lot of risk-taking and paying the price, but if you enjoy gritting your teeth and working to “git gud” there’s nothing quite like this on the system.


The Falconeer [Tomas Sala] - Games where dogfighting takes a central sort of role have been around for quite some time, and while there are some stand-out excellent titles like Everspace out there that can give you that fix on Switch they still feel few and far between. Many titles have taken the approach of stripping down story to focus on combat, or some have been pretty in some way but relatively shallow overall, leaving genre fans without an abundance of choices. While its setting is more on the fantastical side, with you commanding a fighting falcon as your steed, rather than set in space or in some sort of aircraft, The Falconeer makes a serious attempt at providing both engaging combat and an overarching story to add intrigue. While it doesn’t venture into the grand territory of the likes of a Wing Commander title (though, sadly, nothing really ever has) this is a well-made game with satisfying and somewhat unique combat, a sense of flight that feels pretty good (though I’m thankful for the ability to warp ahead rather than glide along for a few minutes between objectives), and a story that may have some familiar beats but provides some color to the action and some incentive to see things through to the end. It isn’t perfect, but if you’re starved for this sort of experience it’s among the short list of better options available on the eShop.


WRC 9 [KT Racing] - While simmy racing and I don’t often get along I can at least appreciate titles that are meant to appeal to folks looking for a tougher challenge. In the past the WRC series has always felt to me like it was on the edge of having the entire package put together but this iteration seems to have really found the right balance quality in all of its aspects to be worthy of attention. Rally racing here will be a challenge to get used to as you’re not just dealing with windy and usually narrow tracks that have no shoulder, but then throwing in weather and surface type considerations as well. Getting the feel of how to make optimum turns will take some investment and early on my tendency to oversteer was also hard to get over. Behind the racing there’s then an entire team management component as well, adding another layer to the experience as you’ll need to be savvy about your personnel in the hopes of making your life progressively easier with new sponsors and refinements in your racing performance. Granted, there’s really no competition in this space right now but if you’re bored with the relatively simplicity of the platforms many more arcade-oriented racers WRC 9 has proven to be worthy of your time.


Rebel Galaxy Outlaw [Double Damage Games] - As an old school fan of the Wing Commander series I’m always excited to take on any new space sim promising dogfights, exploration, and excitement. Typically new attempts at the genre have a tendency to be incomplete in some way, lacking in their combat, coming up short in terms of an overarching story, or just not putting together all of the pieces in a thoroughly satisfying way. While not without its faults in a few areas I’d say anyone looking for that nostalgic sort of experience with Wing Commander vibes (well, specifically Privateer), or simply someone who enjoys a well-made space sim with RPG-like elements and some actual story will likely dig the hell out of Rebel Galaxy Outlaw. Starting out from extremely humble beginnings, flying what essentially looks like a space garbage truck, you’ll take on missions that offer some variety from hauling cargo to clearing out bogeys to perhaps going on the shadier side of the law. What you choose will carry some consequences in terms of where you’ll be able to fly or land so don’t take that decision lightly. One of the game’s downsides is that it can get to be a grind, working simpler missions to buy new ships or gear, and that can make for some repetition. Don’t worry, if you try to tackle anything outside of what you’re capable of the game will quickly and almost rudely tell you so as you’ll get blown to bits. Combat can be intense, but I think the left shoulder button which essentially allows you to let your ship fly itself to pursue a target is the key to it all remaining fun. You’ll often be taking on numerous enemies at once, so letting the ship keep pace while periodically dodging and fine-tuning your aiming to maximize damage is more practical than trying to do it all yourself. Feel free to try to do it all yourself but pretty quickly I found its use invaluable to staying alive. With a great deal of freedom, choice, and trouble to get into Rebel Galaxy Outlaw is probably the best overall package of a space sim on the system, delivering both rewarding combat and a story with characters that helps to knit everything together.


War Tech Fighters [Drakkar Dev] - While there have been a few big robots battling in space games on Switch to date none of them have quite clicked for me. Though War Tech Fighters takes a little getting used to it’s the first that has put the overall package together in a way that’s compelling, if perhaps a bit repetitive. Strangely one of the elements that made me a believer is the use of the somewhat cinematic finishers that you can use to dispatch your enemies once their health is sufficiently low. You have a small boost to incentivize you doing them and thankfully the wealth of ways your mech will finish off enemies manages to make it fun, even if it ends up stilting the flow of gameplay. While it may lean more heavily on popcorn fun than some may prefer, a bevvy of upgrade options and a sense of flair help it to climb to the top of the genre heap on Switch.


GRIP Combat Racing [Caged Element Inc] - Combat racing has always been something I've enjoyed and it's also a style of play that's challenging to get right. While its not without its flaws GRIP absolutely puts in the work to make for a thrilling and crazy bit of racing carnage. Its gravity-defying tracks set the base stage well but it's definitely the fun weapons and intense moments you get while under fire that make it fun.


Manticore: Galaxy On Fire [Deep Silver] - As a total package if you enjoy space combat there’s quite a lot to like about Manticore as long as you reign in expectations you may have from other series. It looks great, plays smoothly, and throws enough variety and surprises at you that it’s quite satisfying. However, if the goal is to try to take on the best in the genre there’s no questioning it has room to improve. I look forward to seeing more of the series and hope they continue to flesh out more ambitious missions against even larger-scale targets (rather than just flying around them for the most part) and make the pilots on your wing more dynamic, interesting, and even varied.


Skies of Fury DX [Seed Interactive] - While we'll overlook the fact that for the most part it utterly ignores gravity as you loop through the air, Skies of Fury DX is an excellent and often exciting dogfighting game. Playable in pretty quick bursts, with each mission only taking a few minutes in general, it is well suited to picking up for a few minutes and then putting back down. New planes and loads of different cosmetic unlocks continue to keep things fresh and fun throughout.


Mantis Burn Racing [VooFoo Studios] - If you're a fan of tight controls, drifting, and top-down racing ala Micro Machines and the like Mantis Burn Racing is a game you'll want to check out. While the original campaign mode can get a bit dry and repetitive in spots the DLC pack snow, hover, and battle packs really even out the whole package to provide a little something for all tastes. I personally preferred the carnage of the battle mode but high-speed thrills were also exciting and challenging in the others. The addition of well-implemented online play is the icing on the cake.


Riptide GP: Renegade [Vector Unit] - While it has far more in common with traditional racing games than my beloved Wave Race this mobile conversion looks great and is generally very satisfying on the Switch. It has a pretty solid variety in tracks that range from being very closed courses to a few that get into open water a bit and this helps keep it interesting. The alternative stunt mode may be a little hit or miss in some regards but the slalom mode is an excellent test of your water-based racing skills. Online play is included as well but for the price of admission I found the pretty challenging single-player mode to be pretty thoroughly satisfying.


Beach Buggy Racing 2: Island Adventure [Vector Unit] - When you load up a kart racing game on any system, let alone the Switch, the biggest challenge is to try to enjoy the game on its own merits and not merely compare it to Mario Kart. Even trying to clear your mind and be open to only what has been put in front of you though, while Beach Buggy Racing 2 has some variety in its racing types and power-ups there’s no mistaking the feel of its more mobile-based roots. There just isn’t much nuance or room for advanced technique with the driving, so many of the power-ups are practically instant hit by nature and can’t really be avoided by their target, and in the end this all makes the experience a bit more fast food in its overall feel. That said, the asking price is far cheaper and the lack of nuance also may make it far more approachable to a casual crowd whose expectations aren’t set to the Mario Kart standard.


Gas Guzzlers Extreme [GS2 Games] - Though my natural tendency is to giggle at the use of EXTREME in any title, and I won’t try to argue that the game’s presentation doesn’t inspire confidence, I’ll admit that I’ve had much more fun with this combat racer than I would have assumed. Starting from the back of the pack with a busted-ass vehicle and weak weapons, with some determination, racing skill, and a dose of killer instincts, you’ll move up in the world, get some sponsors, and have some fun blowing up your competitors along the way. With combat racers being sadly under-represented in the past generation or two I’ll at least credit GGE not phoning it in where gameplay is concerned, the feel is good and it is satisfying to take on all comers, including a surprise team deathmatch sort of mode it took some time to get to, but that was appreciated. Now, the asking price does feel on the high side given how unrefined the games looks are (for instance, understanding what power-ups are on the track is a challenge until you’re right on top of them), the repetitive (and somewhat lame) short list of one-liners being thrown around, and just a general lack of polish… but if you’ve been in the mood for some driving action and it hits a decent sale it’s well worth a look.


Gearshifters [Red Phantom Games] - This is a game that really has me emotionally split in two, making it a challenge to review. On the one hand I absolutely love the idea behind it, and there’s nothing else like it on Switch. Depending on how much of a “seasoned gamer” you are you may see elements of the likes of Spy Hunter, Road Rash, or even just classic arcade shooters this side-scrolling combat racer. You’ll be hitting the road with loads of enemies out there trying to stop you, and your key to survival will be doing quite a lot of failing and then upgrading your ride with the spoils of your runs to add new and better weaponry and support equipment, finding the mix of gear that helps you be your destructive best. The problems? I think the fact that it locks you into a zone once you reach it, not allowing you to fall back and grind where you’ll be more successful, backfires. In a way it feels like it is penalizing you for any early success, then dooming you to short runs where you’re really underpowered and that’s frustrating. Last, while I usually don’t make a comment on the price point, when it seems pretty seriously out of whack it’s hard to ignore it, and the current price feels quite high when considering the regular price of many strong indie titles out there for half the current price (and that generally are far stronger, even if not in the same genre and style). If just these two issues were resolved I’d probably be singing the game’s praises far more, but right now it feels like a “wait for a sale” proposition unfortunately.


RiMS Racing [RaceWard Studio] - Oh, the challenges of being a racing fan on the Switch. While there have been some pretty solid titles over the years it’s definitely one of the genres with pretty thin overall representation and variety on the system. Bearing in mind some reasonably-good recent arcade-style racers RiMS Racing is a title in a completely different direction, going for a pretty hardcore simulation style that is about far more than just the action on the track… and whose overall difficulty level on it won’t be for the patience challenged. You won’t just be doing the normal team and equipment management, there’s a really hands-on aspect to the maintenance of your ride, having you actively participate in a mini-game-like way breaking down or assembling your bike components and even jumping into the role of a member of your own pit crew. It’s a big swing sort of move that I’d imagine people will either love or hate but I respect the choice that’s been made to run with the simulation angle at full speed with no hesitation. If you’re on board with the heavy management and participatory elements the only other warning is that the racing controls can be very fussy, in particular with the lack of analog triggers for acceleration and braking making for a challenge in feathering them both to avoid throwing yourself off your bike. If you’ve grown bored of arcade racers this moves as far in the other direction as you could ask. It may not be as accessible as perhaps would have been wise, smoothing out its rougher edges, but it’s unapologetically committed to doing things its own way.


SnowRunner [Saber Interactive] - Realistic all-terrain driving games are an odd breed that has emerged in popularity in more recent years, and to date hasn’t been represented too well on the Switch. They can be hard to get used to at first as your enemy isn’t another driver or often even the clock, instead the focus is on simply overcoming the elements and a variety of horrible driving conditions to break through and deliver your loads. There’s no doubt that the controls in SnowRunner aren’t perfect, for instance trying to figure out how to turn on the headlights was an odd challenge until finally the game prompted me on how to use them after I’d been struggling in the dark for quite some time. I wouldn’t say this is a mainstream sort of experience by any means, but recognizing that it’s a legitimate form of play in the genre a chunk of the public appreciates, it would be a shame to dismiss this pretty challenging and engaging driving title that will reward people who stick with its often slow pacing.


Monster Truck Championship [Teyon] - Having never really seen the appeal of packing into an arena to witness the over-the-top smashing, bashing, and ear-splitting volume of monster truck madness games trying to bring the experience home have typically fallen flat for me. While Monster Truck Championship isn’t by any means a great racing game in a traditional sense, it does a good enough job with what it has to work with to make it consistent and reasonably challenging though. One advantage Championship has over the competition is that it works with 3 different event types in its circuits to diversify its challenges and which also allow you to struggle in some types if you’re strong in others. Racing is interesting and can also be a real challenge as managing the way a truck like this turns at high speed is tricky and in particular you’re prone to oversteer. Freestyle events are more in line with what most titles have focused on before, with you trying to stunt your way to a high score by flipping, rolling, and then smashing anything that gets in your way. Chaining combos is what it’s all about here, which can be rough if you blow a stunt, but it can be fun when you’re on a roll. Somewhere in the middle is then the last event, a sort of monster truck drag race where a solid start, careful turning, and keeping focused on a clean run gives you the win. Throw in full ride customization, sponsors who’ll pay you if you can complete specific goals, and a management layer where you can customize your team to try to help give you a boost here or compensate for a weakness there, and it is a solid attempt at an appealing total package… even if it overall remains a niche-y experience.


Bow to Blood - Last Captain Standing [Tribetoy] - More than anything else the positive of Bow to Blood is that it’s thoroughly unique, offering up an experience I can’t say I’ve ever had. The mix of controlling the ship, managing your crew, engaging in some combat, and then trying to plot to get as far in the competition as possible will keep you on your toes, though after awhile the missions will begin to blend together a bit in you mind as they don’t tend to play out that radically differently. If you’ve been aching for something that’ll offer a new challenge and a dose of negotiative intrigue it’s worth a look and should satisfy at least for a little while.


Pressure Overdrive [Chasing Carrots] - I’m a bit on the fence on Pressure Overdrive when it comes to scoring. One the one hand it’s a very unique idea and for the most part it works well, and offers you enough choice to allow just about anyone to find gear that works for them. On the other it has its moments but on the whole the races begin to feel a bit repetitive, not doing enough to differentiate from each other after a while. If you’re a fan of arcade racing and shooting this combination of the two may be good for some fun, but if neither are something you get super excited about it may not sustain your interest for long.


Redout [34BigThings] - Redout is a pretty impressive racing experience that does a great job of conveying speed. Depending on your tastes, what is sacrificed to maintain that feeling of screaming down the track will lead to very different impressions. Without the color-coded boosting of Fast RMX or the consistent combat of GRIP Redout stands on its own as the most pure racer of the bunch, just understand that even though there’s a fair amount of content and plenty of tracks none of it will matter if the game doesn’t fulfill what it is you’re looking for in your racing title.


Rise: Race to the Future [VD-DEV] - Since there’s a general lack of racing games on Switch, in particular those that aren’t cart racers of some kind, it’s always good to see another option available. With its very attractive and polished looks Rise gets quite a bit right, pulling you in with its visuals while also including some solid track variety to keep things more interesting. Unfortunately, without any elements of combat on one side or a greater degree of nuance as a technical racer on the other, after a while the excitement starts to wane which leaves the game somewhat in the middle of the overall pack, certainly not without merit but feeling a bit too vanilla to make it a must buy.


Snowboarding: The Next Phase [Session Games Inc] - For the price the level of polish on this title is impressive and if you set your expectations within its limits it’s a pretty strong experience with quite a lot of content. Unfortunately, if you’ve got nostalgia for the more complete titles of years past this likely will only tease you with glimpses of those experiences but never really reaching those heights from a lack of ambition. I hope to see a new title in this series return that tackles those challenges. Pretty well all the pieces are there, they just need to now be taken to the next level.


Aqua Moto Racing Utopia [Nacon] - Overall, as a huge fan of the Wave Race series, I’m a bit split down the middle on Utopia. There are things it does quite well and it gets points for bringing big waves to the party with some technically-challenging tracks you’ll need to maneuver well in to win. Most of the tracks are good, some are a bit lacking, but a few also move in the direction of brilliance. The most troubling issue is definitely with the frame rate while in docked mode. It isn’t constant and it isn’t crippling, but it can be difficult to miss in places. Thankfully if you don’t mind or even prefer handheld mode that becomes far less of a concern. While it isn’t a replacement for the series I love I’ll give it credit for ambition and not being a game where you race on a blue track like many other series have done. If you understand what you’re in for and have a love for racing in the waves it is certainly worth your consideration.


Chiki-Chiki Boxy Racers [Pocket] - Anyone who had a NES back in the day should probably remember RC Pro-Am and the great racing it offered up. While not completely the same by any means Chiki-Chiki Boxy Racers is probably the only game I've played since those days to give me that vibe. While it likely won't take you long to get through all of its circuits and the Party modes are cute but not terribly deep the somewhat unusual control style it uses works like a charm and it can be fun to unlock new vehicles while it lasts.


Pilot Sports [Z-Software] - Fans of the classic PilotWings have no doubt been upset that Nintendo really hasn't returned to the series now in quite some time. While Pilot Sports doesn't quite have the polish of those titles it does do an excellent job of delivering many of the same sorts of core gameplay experiences it's famous for. Flying a plane, working with a tricky jetpack, and a few other experiences are represented here in a way that's fun but can also get to be quite challenging as you progress.


Sky Rogue [Fractal Phase] - As a whole package, Sky Rogue is very attractive in a very retro-esque kind of way and manages to set itself apart from the other aerial combat titles already on the system. With its focus generally concerning larger and tougher targets, rather than skirmishes with other smaller and quicker aircraft, it’s more of a planning and execution title than a “seat of your pants” one. You can certainly be reckless and try to make an aggressive run while ignoring everything but your target but that strategy only works for so long before you’ll get lit up badly. If you’re looking for a wide variety of aerial combat that’s a little lower on thrills per minute but can be satisfying in its more methodical nature Sky Rogue is a solid option.


The Next Penelope [Aurelien Regard] - As a whole The Next Penelope looks like a racer but plays out in a way that blends in elements of adventure and relies on strategy in a variety of ways. If you’re struggling in a particular level the issue will usually revolve around over-use of your powers and running too low on energy so judicious use of both should always be on your mind. While it may not be an experience for everyone if you’ve been looking for something different to throw several hours of unexpected challenges at you The Next Penelope delivers.



This list will continue to grow and be pruned as time goes on, as well as numerous other lists that try to keep track of all of the best titles the Nintendo Switch has to offer in the Indie space!

No comments: