Capcom Arcade 2nd Stadium [Capcom] (AAA Choice!) -
When I saw the roster in this massive arcade compendium I was already pretty impressed, but having jumped into the Arcade 2nd Stadium experience for myself I’m now truly a fan. You can review the list of titles ranging from top-notch fighters (including the Street Fighter Alpha titles that weren’t in the Fighting Game compilation) to old-school classics (Magic Sword and Hyper Dyne Side Arms come to mind) to Japan-Only goodies (I love 1943 Kai) to some decidedly more obscure titles to see what suits your taste, but stepping back to give it a look I can’t help but be pleased and impressed. The real kicker, though, is a feature I didn’t even give much thought to before starting it up, and that’s how it does an amazingly-effective job at directly capturing the experience of being in an arcade, better than any other compilation I’ve played. You’ll move through the line of available titles in their cabinets, and then once you choose your game you’ll not only see the game presented in a cabinet-like presentation, complete with it being angled slightly and being able to see the what’s on the machines next to you in the top corners. Perhaps younger generations than mine won’t connect the way I did with it, but it really hit me in the feels and made me an even bigger fan of the effort this team put in on the title. If the more “realistic” presentation isn’t your bag you can alter the settings in a variety of ways (including playing it in vertical orientation if you’re so inclined [or maybe rotated]) as well as make a wide variety of visuals tweaks to either add classic scanlines and noise or remove them entirely. With the option to buy them all in bulk for a pretty reasonable price or go ala carte to just get what you want, I really appreciate what Capcom has put together here and look forward to more releases from their classic library (like where’s a collection with Marvel Vs. Capcom?!?!).
Lord Winklebottom Investigates [Cave Monsters] -
Who doesn’t like a solid classic point-and-click adventure with a sense of humor? Given that the characters in Lord Winklebottom are all animals, and the two leads are obviously based on Sherlock Holmes and Dr. Watson (played by a giraffe and a hippopotamus respectively), I’d say this is a game that qualifies for the latter feature quite well. In terms of the adventure itself, and in particular the progression you’ll need to follow in order to unravel and solve puzzles? Perhaps not so much when compared to some of its peers. The dialogue trees with people you interrogate don’t tend to be very deep, so finding bits and pieces of information doesn’t tend to require too much time or effort, but it also detracts from the fun a bit. While the voice acting is pretty good it’s also a bit odd how quickly it tends to be rattled off much of the time, almost like the people delivering it were in a race. Hoping to get a life line when stuck with the hint feature I was also woefully let down (at least in one case) by a common sense general suggestion that was no real help at all, another polishing opportunity misfire. Despite its odd quirks there is some charm here, no doubt, just I’d say the characters and presentation are trying to carry merely average to possibly a bit below average adventuring play when contrasted with some great competition already in the space.
Baldur’s Gate: Dark Alliance 2 [Black Isle Studios] -
Having played the original classic RPG Baldur’s Gate but then falling off of the series from that point (it has been a looong time) I didn’t know what to expect from Dark Alliance 2. Of all the things I could have expected it being what I’d consider to be a sub-standard Diablo clone wasn’t one of them. Oh, and in spots it is so freaking dark, which can make navigating through stages a bit of a pain, that it boggles the mind a bit that someone thought this was good design outside of helping to hide what a visual mess this all is, especially now. I have no doubt people who played it when it originally released may be thrilled to see it on Switch but as a first-timer in this day and age it’s hard not to first be struck by the fact that on pretty well every level it hasn’t aged gracefully and then by how incredibly generic its gameplay feels, especially when the game is priced around the same level as better and far more modern titles. If you’re game to give it your time it will at least return some dividends with quite an elaborate story, which does help show why the game is still well regarded, but in my mind sometimes it’s better not to meet your heroes since then you’re able to see all of their flaws plainly that are missed with the distance of time.
Farm Manager 2022 [Ultimate Games] -
It has really been a bit of a surprise to me how many farm management sims there have been on the Switch, though to the credit of most of them they’ve at least been all over the map in terms of their style. In the case of Farm Manager 2022 you’ll want to be sure to be clear on what it delivers, which isn’t a more active form ala the likes of Harvest Moon or Stardew Valley, it’s instead a far more detached style where you’ll be making the crucial decisions on how to proceed, and then staffing up and buying equipment, but then letting it all get handled non-interactively. The thing is, when you’ve played quite a few of these and the tutorial is still feeling a bit too “deep end” too quickly with a lot of interface screens and details like the specific equipment you may want to buy, where to store it, etc… I wouldn’t consider it a good sign for generally more casual players. If you really know your stuff perhaps this would be speaking your language but I’d then wonder why someone skilled enough to be an actual farmer would be playing this instead. Oh, and did I forget to say that it is simply glitchy with things like vehicles clipping through buildings or each other and other anomalies just in the gated tutorial? If you’re really looking for this more involved version of farm management I’d say checking out the others first would be a better choice overall.
Puzzle Galaxy [naptime.games] -
This review falls under the challenging category of games that you can download and try out with some limited content for free, but that require the purchase of DLC packs for more. To exacerbate things, though, it’s really merely a jigsaw puzzle simulation where you’re able to pick how many pieces you’d like an image to be broken down into and then work through reassembling them. As these sorts of games go it actually does a pretty good job on all fronts but there’s no mistaking that this also has an exceedingly simple design that’s targeting a pretty small niche of either people who love puzzles but not in a tactile form or for simply younger gamers who are learning the ropes. With that in mind it delivers what it promises but it’s also quite a minimal effort.