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You’ll play as Juan, a man on the run who starts out with a simple pistol but, as the game rolls on, will get access to much more. Unlike your typical protagonist in the genre Juan is far from bulletproof, early on one shot will kill him and even as you upgrade you’ll die pretty easily. Given the abundance of enemies on a typical level that means you’ll need to learn to be stealthy, trying to avoid attention when possible. Once people are alerted you’ll then need to try to carefully use cover, and maybe a well-thrown stick of dynamite, to your advantage. Given the unique art style and very different approach this game has chosen there are some real positives, but before getting too excited it is crucial to cover a critical stumbling block, the game’s unusual controls. The need to cock the gun between shots may have an element of realism to it, which is why I would imagine it was included, but in practice it makes for a bit of a jumbled mess as you try to deal with a group of incoming foes. Pair that with an overly restrictive and zoomed field of view which can result in needless deaths as you simply can’t see where an enemy is, let alone whether they’re facing you, and the fact that with death you’ll start a stage over from scratch and it can be enormously frustrating and kind of cheap. If you’re willing to deal with the limitations the game seemingly has deliberately put on itself 12 is Better Than 6 very much offers a different speed and style of experience than you’d typically find in the genre. It’s unique art style has a certain appeal, though there are times when you’ll curse it when since you can only see people’s big hats from above determining where they’re facing can be a challenge. For me it all boils down to my issues with the game’s controls, and I personally find them hard to forgive, but perhaps my tendency to favor mayhem is more the issue. It’s not without its flaws but 12 is Better Than 6 is at least distinct in the eShop lineup.
Justin Nation, Score:Bad [5.5]