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If the only issue was the game’s generally lackluster combat a case could be made that everything comes down to tastes but unfortunately the problems don’t really stop there. Inventory management is a weird pain as you want to collect a bunch of random crap here and there so you can upgrade your gear in a variety of ways. You end up needing to move those elements into storage while keeping items you can use with you, why you must manage this yourself I’m not sure. Upgrades are a trial and error endeavor for the most part, you’ll just stumble through some screens trying things and you’ll figure out how it all works. Not ideal. This is mostly because the menus, as a rule, are cumbersome and awkward. For some reason they don’t allow you to use the joystick and you need to use the buttons on the left instead. It works but it is just very odd. Worse, the menus are a bit of a sloppy mess with elements overlapping one another in some of the sub-menus in ways that make following what you’re supposed to be trying to do more of a challenge than it should be. Many missions are also run in the same general area, even using the same map. Just in a wide variety of ways this ends up feeling like a last-gen title, or older, and it hasn’t aged well. All things considered it is pretty difficult to recommend Fantasy Hero to anyone outside of seriously die-hard action RPG fans who’ll simply take what they can get and work with it. The story is generic, the action is quite dull and repetitive as a rule, the interface is a mess, and from top to bottom it really doesn’t feel like a Switch game in terms of quality at all. Granted, if you latch onto one of the classes and don’t simply exploit the fact that you can use the same tactics through most of the game to succeed perhaps you’ll get more enjoyment out of it than I did, but I’d consider that requiring you to be quite determined. The game is certainly functional, it just fails to make much of a positive impression… making it challenging to recommend.
Justin Nation, Score:Bad [4.5]