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While I’m pretty enthusiastic,
overall, about this new fighting game the first thing I’d say is that with its
controls I’d consider it to absolutely be an acquired taste. Having played many
fighting games over the years, first there are those classics with their own
distinctive styles ala Street Fighter, Mortal Kombat, and their ilk. More
recently, newer fighting games have instead tended towards sweeping movements
and less complicated or character-specific moves, making them more accessible.
Fantasy Strike is sort of in the middle in my mind, with more simplified
controls that are accessible yet that somehow feel awkward to me nonetheless
with a feel that’s different from even the other more simple titles out there.
They’re not bad, they just take getting used to. There’s no doubt the game’s
characters look fabulous, though their styles tend towards familiar in many
regards. I’d like to recommend it whole-heartedly but I also can’t convince
myself that it’s sure to appeal to as wide an audience as some other indie
fighters on the system. I see this being a divisive title in the end, though I’d
imagine its fans will be quite passionately in love with it since it does dare
to be a bit different.
Justin Nation, Score:Good [7.5]