There’s something to be said for some visual flair to add to the gameplay experience as a whole and when the aesthetics can be used in alignment with improving the action itself that’s always a bonus. Fracter has a great black and white look and really leans into the use of light as part of what you’re looking to do, whether acting as a barrier, a means to activating the environment, or even taking out some enemies. Trial and error does play a part a bit as there’s no real explanation for what needs to be done, and once you’re introduced to new ideas you’ll be expected to apply that to new scenarios. While I wouldn’t consider it to be terribly difficult as a whole, the way the stages play out is at least pretty novel and as you go further you’ll need to work a bit harder to be successful. All in all it’s a pretty unique action puzzle adventure that sets itself apart not just with its look but also the style of its play, not a bad thing when the eShop is full of titles that don’t do as good a job of differentiating themselves.
Justin Nation, Score: