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With its Small Soldiers vibe, setting a mix of tower defense-esque strategy and shooting at a toy-like scale, Unboxed seemed full of potential. The ability to play with others locally or online (though, as always I’ll point out online support in titles like this tends to not have much staying power, unfortunately) help to sweeten the pot as well, following the philosophy of the more the merrier. That makes this a somewhat surprising overall miss for me, as the action just tends to be too slow, the upgrades that try to spice things up too spaced out, and the balancing in multiplayer too poorly accounted for. Running around in the set-up phase you’ll want to search for currency in its various forms and put up some defenses in pre-defined locations. Once the action begins there’ll be a slow onslaught of enemies to contend with who’ll get tripped up by your planning to a degree but that you’ll need to tend to, gunning them down and perhaps repairing things that are damaged if you get the chance. There are some variations on the theme but in the end at the core this feels like a slow-moving shooter with a strategic element that adds flavor but was also never enough to get my blood pumping. There’ll be an audience for this, just be sure it will suit your style and preferred pace of play.
Justin Nation, Score:Good [7.2]