Part visual novel, part Pokemon Snap-ish, part old-school jokey adventure-ish (further in), this collection of ideas never gels
This is one of those games where right off the bat I do want to commend the team behind it for daring to be different, and taking some risks. From the game’s low-poly action mixed with traditional character art to its attempts to pull you into things more with you shooting “on the scene” to some of its eventual twists and turns it is at least sticking its neck out there a bit. Whether or not it plays out in a way that’s compelling would be another question entirely. If you enjoy its style of humor that should certainly help keep you sticking around through its handful of hours but if you were hoping for a better implementation of your camerawork or something that really draws you in where your actions are concerned you’ll likely be disappointed. This isn’t necessarily a bad game, but it does feel like it has a bit of an identity crisis so it's hard to clearly recommend it to any more broad audience.
Justin Nation, Score: