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I think my biggest issue with the game was simply having a grasp on where I was supposed to be going or what I was supposed to be doing. The thing is, there’s plenty of content overall in terms of things to find, children to rescue, and bosses to fight. Why there’s not then a better overall way to tell where to go next is baffling. There’s a map which is good on a general level at revealing where you’ve been and somewhat hinting at possible places to go but I found myself wandering and backtracking far more than I’d prefer. On a general level the controls are a bit on the loose side so jumping and attacking can take a little getting used to. For the moment it is also worth noting that the Pro Controller isn’t supported so you’ll just want to be aware or on the lookout for any announcement for when support is in place. In the end Nightmare Boy offers up something thoroughly different from a visual standpoint and it can be quite challenging, just not always for the right reasons either. If you give it some time it does pick up momentum and you can get into a groove but when you hit the spots where you’re not sure where you’re going things understandably drag quite a bit. Probably only recommended for the most die-hard Metroidvania fans who have blown through what’s already available on the system, show patience with Nightmare Boy and some fun can be had with it.
Justin Nation, Score:Fair [6.0]