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While there are elements of Rogue Aces that work well, and I can appreciate the effort put into setting up some variations with multiple modes, I also found it better suited to short and moderately-long play sessions over long ones. A periodic break helped to keep it all from feeling quite so repetitive. Aside from the challenges with landing I think the balance strays too quickly to the extremes rather than having a tough but more fair sweet spot in the middle. Either I’d have a run in the Normal Campaign that ran long and felt too easy or I’d go to the Frontline Campaign and have significant leaps in difficulty by about the third island. There are some fun and crazy moments to be had like the first time you jump from your damaged plane into the cockpit of an enemy fighter to give yourself a new lease on life, but in the end there’s not all that much variety. If you’ve been itching for something that feels very arcade-like, this can be fun, but if you were hoping for something deep it doesn’t fare as well.
Justin Nation, Score:Good [7.5]