While there’s some novelty in seeing these characters race and rumble, it simply falls short of the competition
Let’s face it, if you’re making a kart racing game and releasing it on the Switch, at best you’re fighting for second place. A true measure of the power and influence of Mario Kart is the fact that so many games have taken a crack at aping the majority of its mechanics, but sadly there have been key enhancements that the series has made over the years that almost always get lost in the shuffle. More often than not, sadly Smurf Kart falls into this problem, copying just enough to feel like a pretty shameless copy of Mario Kart, but then missing the majority of the nuance that makes those games special. There is a provision for power sliding at least, though it’s a bit rocky, but in particular it's the power-ups that fall flat. In general, they’ve made copies of most Mario Kart staples (though it's generally less clear what they are and how well they work is often questionable). Each Smurf you can race as does have their own signature power-up but most of them fail to impress as well. I think the biggest disappointment though is the pretty weak use of an interesting license that could have opened the door to some cool oversized stages. There are some that meet this promise to a degree, but too often the flow of the tracks or the bland design fail to make the racing feel more exciting. If you’re looking to play with the family it is an option, but I’d argue that even outside of Mario kart itself there are some better options in the space than this one.
Justin Nation, Score: