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The challenge of making due with what you get (there’s no ability to change weapons aside from alternating from the 2 you currently possess) I suppose helps to keep up some variety. However, once you’ve gone through the first 10 levels or so you’ve seen roughly all of the major variations there are available… details and degree of difficulty will just keep rising. The same can be said for changing from Normal difficulty to Hard, it’s all roughly the same, just you’ll have to work a little harder. Aside from there not really being much sustained variety your movement really feels sluggish. You’ll be able to choose to upgrade your speed but everything in the game simply feels a bit slow. Since the majority of spaces are pretty wide open and the AI is pretty well devoid of any instinct other than to converge and attack there’s also very little use for strategy or tactics, simply strafing and keeping on the move will solve almost any problem. This isn’t to say its outright easy, at some point you will end up dying, just there really isn’t any spark of excitement here. It’s all very run-of-the-mill at best. While the art style, quirky self-made sound effects, and bits of weirdness I suppose give it a little bit of odd charm for the title being State of Anarchy it’s a pretty vanilla and methodical experience. Given the fact that the Switch is hardly starved for exciting games, including ones at a comparable price, in this genre the flaws with this title are difficult not to be painfully aware of. If you’ve burned through the other options on the console already perhaps it would be worth picking up but on the whole a more appropriate subtitle for this game would be Master of “Meh”.
Justin Nation, Score:Bad [5.0]