There’s nothing wrong with sometimes playing a game that has one core idea in place and just asks you to run with it. That’s all Terror Squid is, and the idea in this case is that you’re moving around a sphere, projected forward seemingly by the bullets in various patterns your ship is putting out. You can only steer, do a quick dash which can be useful in a pinch only, or detonate which will hopefully set off a large chain reaction, destroying the majority of the bullets around. The problem is every time you use the detonate your ship will move on to its next bullet pattern and each new version tends to further complicate things, adding to whatever previous bullets remain. It’s all about simply surviving as long as you can, which to get a high score generally means holding out on your detonations but to do a great job of that you really need to have and execute a plan. There’s not much to it, and unless you love pushing to eke out a few extra seconds it won’t likely appeal to you, but for high score chasers there’s a global leaderboard as well as daily leaderboards to test yourself against.
Justin Nation, Score: