A 3D platformer with a focus on jumps that unfortunately has poor fundamentals that make positioning a nightmare
This is a title where I’m not even quite sure where to begin, other than to say it was an aggravating game to play for the worst of reasons. To be fair, this isn’t the only 3D platformer I’ve played on Switch that has some serious issues with your ability to perceive depth and be sure you’re lining up your character to land on platforms. That said, I can’t recall any that compound that mistake by being unforgiving (requiring you to start over when you fall into nothingness) and that gets in its own way so much with poor design decisions. Perhaps with free camera controls you could have managed to set yourself up with better success, probably by positioning yourself at a higher angle than what you get in the game. Yes, you can rotate the view 90 degrees, which can be helpful, but in execution it is still odd and for some jumps it doesn't make for an ideal means of being sure where you’d be landing. Throw in very solid colors which can make different layers meld together, an oddly floating pace that can feel like you’re playing in slow motion, and challenges with simply trying to aim the fire from your wand and there’s no doubting there are far too many more polished platformers on the system (whether 3D or not) than this to take a chance on it.
Justin Nation, Score: