Finding the right balance and focusing your attention on the right details can no doubt be very tricky things in designing games. You want your game to offer room for player agency, letting people make some choices and feel invested in their characters as they progress. Overall, 3000th Duel does this, with multiple elements and upgrades you’ll get to help you change up how you play a bit and to help address what you believe your greatest needs are. The issue I ended up having is that I would have sacrificed almost all of that, choices that honestly overwhelmed me at first as there kept being some new thing to read about as it became available and menu screens to navigate and understand, in exchange for your character’s core move set to be more versatile and exciting. While you do take on some powers and skills that give you variety, so much time in the game is spent with you sticking with the stock attack of the weapon you choose. Pair that with the overall feel that lacks in a satisfying flow of action, your jumping and attacks always feel a bit stilted, and while 3000th Duel has its merits there’s a ho-hum quality to its core play that is hard to shake.
Justin Nation, Score: