There has always been something intriguing with exploring a post-Apocalyptic wasteland, whether it being the sense of isolation, how it can make you reflect on your own current life, or any number of other reasons. The use of the setting in games has been a mixed bag, whether in terms of the genres it has been applied to or in terms of how engaging those same titles have managed to be. In terms of establishing the environment and overall feel of things 35MM actually does a decent job, the wilderness setting paired with overcast skies and a murky color palette do create a mood. It’s where this being a game and not simply a walking simulator comes into play where the feel is less favorable. Aside from the world being depopulated by some sort of terrible plague too often this game world feels empty in a way that leans towards boring. Aimless walking, generally fruitless attempts not to simply stick to the path, just a general wonkiness to everything, and puzzles to work through that aren’t typically very interesting dominate the experience. If the look grabs you, perhaps you’ll find it engrossing, just if you’re looking for a good game there are many more inspired ones out there to be discovered.
Justin Nation, Score: