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A decent, and pretty challenging, puzzle platformer whose controls aren’t quite up to the task
Given that the Switch eShop has been around for well over 9 years now, most major genres and even subgenres have a pretty significant amount of representation, especially for something as fundamental as puzzle platformers. Taking all sorts of forms, whether plain 2D, isometric, or full 3D, it’s a staple style of game that can appeal to more casual and seasoned gamers alike, especially when they have some flair to them. While A Frog's Job 2: Froggina does make a valiant attempt to do some things to distinguish itself though, it fumbles in just enough places that it misses the higher bar that has been set by some of its peers.I’ll at least give it credit for an odd premise, and that’s your character sort of taking over as the froggy version of the grim reaper. There’s a reason for this conceit, and it’s the fact that your central skill, aside from wielding a scythe that will reap froggy souls with ease, is the ability to pause time, which will mostly be your mechanism for solving the many puzzles ahead. How you’ll do this will take a number of forms, whether pausing traps, boxes you’ll use as platforms, or other things you’ll get access to, and in general the trick will be figuring out how, where, and when you’ll need to pause things and then make them move again to help you get to the spots you need to get to, in order to complete your grim mission on each level.While one of the things that’s novel about the game is the ability to shift between a more straight-on side-scrolling view and a slightly more isometric one, sometimes making it easier to see what you’re doing, I wouldn’t consider it a perfect solution either. Whether you’re looking from one viewpoint or the other, there are still spots where the foreground obscures a spot you’d prefer to be able to see, and at times this results in some unneeded deaths and moments wasted as you have to instead check by trial and error to know what’s going on in that space. The more critical issue though is that the controls are simply a little too loose and slightly on the slow side in terms of responsiveness, and there are spots where the stage design does itself no favors, as you’re pushed to test the degree of precision you can manage with them… helping to more thoroughly point out that the controls aren’t the greatest. It being a budget game helps to minimize the frustrations at least a little bit, but in the bigger picture of the subgenre as a whole, this comes up short of making a good impression.
Justin Nation, Score:Fair [6.8]