OK, so these days not all games are meant to be action-filled and there are even subgenres like visual novels where “play” is replaced by sometimes limited interaction to drive the story. A Hero and a Garden is kind of weird because it’s a bit off in its own odd direction, not having enough story depth or giving you enough agency to be a visual novel and yet what there is to play is sporadic at best and reminds me most of a “clicker” type game when you do play. The sad thing is that I actually like the story, with your hero having stormed the area around a castle, looking to save a princess from a witch, but it turns out he was overzealous and wrecked the homes of pretty innocent and decent demons and critters, so now he’s having to work off his destruction by tending to a garden he ruined. Weird, funny, sure, but it’s not enough to sustain an experience where you’re stuck in so much dialogue and when you do get to the action it’s so short-lived and generally dull. Just not sure what to do with this one.
Justin Nation, Score: