The roguelike deck-builder has certainly seemed to be en vogue for the past few years but at least we’ve gotten some well-conceived and executed games out of the trend. The problem for anyone pushing a new one into the arena at this point is that the competition is pretty fierce so you really need to come with your A game and preferably a new idea or two. A Long Way Down thankfully does bring something new to the table in the form of an added strategic layer in each level you find yourself on, having you and an adversary place tiles to connect different platforms in space, some which have critical areas you’ll want to get to and others with enemies you’ll need to contend with. This does make for some difficult choices at times as healing campfires and the ability to equip new gear in the armory can be critical to success but could represent a risky detour. Unfortunately, the turn-based card-driven combat is a bit too generic and the general control mechanics a bit too clumsy to maintain the promise of that signature feature. The result is a generally good deck-builder, but one that falls short of the high bar its contemporaries have set in place.
Justin Nation, Score: