While it has a quasi-horror vibe to its story, the pretty generic adventure-y look and feel of play fail to make it stand out much
It’s absolutely that time of year where people tend to be in search of games that feature just enough suspense, jump scares, or outright craziness to help them get in the seasonal mood. There’s no doubt that Afterdream at least builds an environment that’s generally on the gritty and gross side, though it hardly gets into scary territory at all, but it’s at least a bit different in that area. Where I found it fell down a bit more is in the construction of the gameplay portion of things. Being honest, over time I’ve played quite a number of games that have consisted of me moving between rooms looking for clues and helpful items and then working out puzzles in order to progress. While I do appreciate some of the descriptions of things going the extra mile at times to help add flavor to the experience, in many ways the gameplay just feels ordinary and lacking in the spark to help it stand out. If you keep your expectations in check this may work as a decent outing, but it never really feels like it shines.
Justin Nation, Score: