If you’re a fan of a bit of craziness mixed with tripped out and colorful colors, and can live with sketchy gameplay, it may work for you
As a big fan of Atari and Jeff Minter’s original arcade classic Tempest (as well as many more iterations over the years), I’ve definitely learned that his games simply step off to the side and are generally just their own unique thing. Perhaps then he was the perfect person to take on the task of getting a game that was never finished / released from way back when in the Atari vaults and trying to get it to make sense. While there’s no denying the somewhat psychedelic colors and sometimes weird accolades that compliment your play as you rack up combos are pretty fun, I’d also very much say that if you’re expecting to completely understand this game’s rules and full flow you’re going to be in for a challenge. As you play the early levels there are attempts to get you up to speed, but I can’t think of any retro-styled games out there that are quite this complicated and even confusing. For a surprising number of levels, more and more rules keep coming, and they aren’t always easy to fully grasp. Regardless, if you don’t mind simply trying your best to go with the flow and learn as you go you can make some sense of things to a fair degree, you just may need to be patient while you attempt to get your bearings.
Justin Nation, Score: