While it feels like there could be an interesting and different game here, poor direction paired with complexity sink it
For me this really was a baffling experience, almost from the get-go. In principle it seemed like it would be relatively simple, perhaps some sort of puzzler or simple action game moving your ball of energy from Point A to Point B and trying to avoid trouble. Nope. So now go through many screens of tutorials on what you need to do to survive. Trouble is, once you’re thrown into the mix to put it all into practice you start to understand that maybe the directions you were given weren’t quite clear enough. Sure, you can experiment and with some trial and error work some things out, but at some point you have to really begin to wonder if sinking more time into this is going to pay off. For generally having such a simplistic presentation the game feels almost painfully over-developed. Perhaps there’s an audience out there who wants to deep dive into something with plenty of rules and screens of text to try to explain everything, but if you’re just looking to have some fun this makes for an uphill battle without a really clear reward for the investment.
Justin Nation, Score: