Creating a great game is, no doubt, a serious challenge since conceptually there are so many areas they can go wrong in. Aluna, for me, is a title that gets so many things pretty right but then, unfortunately, drops the ball on the most important ones, which really dampens the enthusiasm around the good things. In terms of the general story, art style, and voice acting it’s a great effort and pulls you in. The issue is sadly the gameplay itself, with stilted attack animations, simply not enough variety to be exciting, objects that can be hard to differentiate from the background in places, and even a general glitchiness with enemy targets at times. At the end of the day it isn’t so much that Aluna fares poorly against the like of Diablo 3, it’s that it struggles to even surpass the dated likes of Titan Quest.
Justin Nation, Score: