I’ll admit that I’m a bit of a sucker for any game that describes itself, even in part, as a twin-stick roguelike, but being very aware of how accomplished the competition in the space is on Switch it can also make me tough to impress. To its credit, Ampersat simply has its own feel, harkening back a bit to the earlier days of simpler dungeon crawling, hacking, and slashing so retro gamers will likely feel very much at home. For more modern players the very simplistic look, with all game characters being various glyphs/symbols that each represent a unique sort of creature, may be a tougher sell though. True to its retro-rooted presentation as well, the exploration through its over 50 stages/dungeons is simple but generally pleasurable, peppered with secret spots to help encourage you to search every nook and cranny if you’re so inclined. Doing so will typically yield a better chance at finding more premium gear, which may somewhat quickly feel a bit overpowered, but not everything out there needs to kick your ass either. Considering its budget price it actually features quite a fair amount of content per dollar, so if you don’t mind its back-to-the-basics approach it has something pretty unique to offer.
Justin Nation, Score: