One of the things I try to do when playing some indie games on the Switch is to identify with what I assume is the target audience and try to view the game through that lens as much as possible. Angry Alligator, in the vein of titles like Hungry Shark or other “eat to evolve” titles over the years, isn’t made for the hardcore set, it’s style and tone are more geared toward either younger or more casual gamers just looking to enjoy some silly chomping fun, exploration, and maybe some laughs as you bloodlessly take down an occasional human. I really, really hope that at some point Pro Controller support is put in place as my drifting joycons being required for play made the camera much more of a struggle than it likely should have been, but that may be more of a personal beef. An issue I did have with the overall design though was a lack of concrete structure and maybe even some boundaries to help guide your progression. I may just be a maverick gamer who’ll exploit any opportunity given to me, though you could argue a random youngster would be roughly the same, but once I set out in the bigger world (complete with elements I couldn’t use yet) I’m not sure I could have even found my way back to where I should have stayed early on. Granted, randomly attacking things for health and food, and participating in some odd mini games on occasion, was fun enough but the experience did feel lacking in structure.
Justin Nation, Score: