Indie horror titles have a tendency vary wildly in their quality, often being built with a focus on jump scares over playability or a cohesive game experience. While I don’t doubt there will be people patient enough to get some mileage out of Apparition there’s no missing that it’s lacking in a number of areas. The most obvious is a lack of overall direction on how to even try to be successful, either relying on people grinding until they work it out for themselves or getting a walkthrough perhaps. What you’re doing, how to use your equipment properly, and how to be successful are open questions as you wander around a pretty sparse environment. You’ll find random materials and scraps of paper that will help you use a ouija board to try to communicate but again, the why and how of it all is vague at best, as is the equipment you’ll buy as you play more and accumulate currency for future runs. It honestly feels unfinished in this state and again, while persistence or some research may uncover a reasonable game that’s not a great foundation for success and player enjoyment.
Justin Nation, Score: