With its minimalist art and color scheme, Apple Slash certainly does look distinctive. For the most part the game’s action falls into the same space, with you exploring, slashing away or throwing things at enemies, and working out puzzles as you try to reach new areas whether using acquired skills or through being careful and thorough enough to recall spots you may have not been able to get to initially. For the budget price it’s not a bad time, but it’s also not the sort of game that inspires much enthusiasm. There did seem to be periodic performance hiccups, which were at times a bit annoying, but at least they were temporary. It’s a title that has a formula that’s sufficient, and it seems to have mostly met its goals… there’s just not that much to it either.
Justin Nation, Score: