Who doesn’t like a game where you’re in control of a mech, armed with guns and missiles capable of tearing some stuff up? Well, before getting too excited you’ll want to know this particular title is in need of some parts and maybe an overhaul in places. My first challenge was just simply aiming using the right stick, since I assumed it was just a twin-stick shooter setup… something I could immediately rock with. Nope, you’re instead controlling a free-moving reticle that I suppose works better for aiming your artillery but is more often than not an annoyance when trying to aim your guns accurately. In theory the target lock-on would help but in practice I found it more trouble than it was worth. Once you’ve got a handle on that it becomes a matter of coming to terms with this being a hybrid of shooting action and tower defense, meaning you’ll need to split your time between setting up things like gun turrets or missile launchers, perhaps repairing them as well, before supplementing with your own direct firepower. I suppose once I had a grasp on what I needed to do (noting that the in-game information is limited, making this tougher than it had to be) the game did become more approachable, and had its moments, but the mix just never delivered a sense of destructive satisfaction I was hoping for, more just some challenges to pass the time.
Justin Nation, Score: