There’s something very personal about games that are hand-drawn coming from single developers or even very small teams. It obviously makes for something unique and the experience can often be a bit dependent on an appreciation for the specific style everything is depicted in. Arrog’s look, overall, is a bit on the simplistic side, and there’s no doubt that the imagery used is shooting for symbolism helping to carry the narrative through to the player. The problem is that though I always found the game’s look to be interesting, and could generally stumble my way through what you could try to call it’s puzzles (more often than not it devolved into randomly clicking on things until you did the right thing unfortunately) it’s hard not to consider it a bit of a mess. Throw in that the playtime struggles to get much further than an hour or two (depending on how efficiently you click on things) and though it’s interesting from the perspective of simply being different it’s hard to recommend to the average player looking to be engaged.
Justin Nation, Score: