A throwback to the SNES era, but this time brought over more faithfully for the first time to the US
As someone who must have missed out on the US incarnation of this mech shooter back in the day somehow (released as Cybernator on the SNES), I may have an advantage taking a look at this with no sense of nostalgia for it, or perhaps if you’re a fan from back in the day that’s a weakness. What is absolutely true, and nobody can take away from it, is that there’s nothing that feels quite like it. Expect that how you traditionally think of run ‘n gun shooters won’t necessarily apply here and you’ll be off to a strong start, my issue is that while in some cases it’s a welcome change of pace in others it feels like it struggles with funky execution. The more platforming-oriented stages work pretty well, though if you were hoping for a quicker traditional pace you won’t find it here. You’ll need to get used to clunking around and dealing with limitations to your nimbleness, but that’s not necessarily a bad thing. Where I feel it gets a little too far afield is in the side-scrolling shooter stages which may be purposefully emphasizing your lack of maneuverability but that doesn’t equate to them being much fun. Definitely those moments felt like ones meant to be endured and not necessarily enjoyed, which in older-school games was a thing for pumping up the total play time but now just feels poorly executed. Throw in what feels like a steeper-than-normal asking price for a retro remake and while fans from the day may not mind the price of admission, people new to the game may want to do their homework first to be sure it will be a good fit.
Justin Nation, Score: