An epic action RPG that compensates for pretty ordinary core combat with a multitude of skills and gear options
Perhaps I’ve let some of the more enthusiastic praise of this game reactively harden my heart to it, not wanting to simply jump on a bandwagon, but my feelings on it are a bit complicated. First, I’ll say that your introduction to the game is a bit of a roller coaster, and not in a terribly good way. They first go the route of making you completely overpowered, shotgunning a load of information, systems, and things to try to maintain and understand very quickly. It may be a bit overwhelming but it’s also exciting since you’re able to pretty well pick whatever suits you and get down to ass-kicking. Weirdly it then opts to hit you with some lengthy (and generally meh) story beats, taking your excitement from 100 back down to rock bottom in a big hurry, before then slowly letting you work your way back up. Combat I would imagine will be the central love/hate prospect here. It’s a lot, and yet at the same time at the core it’s pretty simple dodge and weave type stuff. Where it gets more crazy are the skills and gear you’ll consistently acquire, sending you back to the menus to poke around and enabling builds you’ll want to play with to see what suits you. Boss fights tend to be particularly intense, and you’ll need to learn a steady rhythm to keep using your skills since you’ll recharge quickly and they’re not meant to be conserved but instead used often and as strategically as you can. There’s absolutely an epic adventure here, but the story and dialogue aren’t always great (and can drag on at times) and though the combat can get addictive it also isn’t that mechanically deep if you reflect on it for a moment. The result is a game that’s undoubtedly good and does things its own way, but I’d stop short of proclaiming it any sort of sure thing or genre topper either.
Justin Nation, Score: