In order to tease and tempt you there are also spheres of Atomik energy that you’ll want to collect in order to unlock additional worlds to challenge yourself further. I wouldn’t recommend trying to get them all since they aren’t necessary, but it is satisfying to at least pick up a number of them as you blow through. In addition on many of the more complicated levels the spheres tend to help point out what your optimum route would be to stay alive. Between the many deaths that tend to accompany each stage, especially as you get rolling, the game throws in some levity in the form of various talking heads that will have something to say to you or about you and your exploits. Some of these actually made me laugh as they are just so unusual but when mixed in with the game’s action I suppose that adds to its quirky charm. All said Atomik isn’t a very complicated game, it simply sets the stage for its mechanics and then explores them to their fullest. For it being so simple an idea on paper it is actually remarkable how much is done with it, and in general on each world new wrinkles and variations are added to the mix to differentiate them. Depending on how many spheres you’re determined to collect you can essentially control the difficulty yourself and if you find you’re in need of more spheres you can always choose to go back for more later. Set up very well for quick pick up and play game sessions it’s a great fit for the Switch.
Justin Nation, Score: