Offers up a generally gorgeous mishmash of different ideas and modes of play, combined with a story that can be hard to follow
Take one part Norse mythology, a unique art style, rhythm game sequences, point-and-click adventure-style puzzles, and mash it all up and you get Atone. I’ve found this to be one of the more challenging games to review since on a general level it’s leaving me feeling like I’m somehow missing something critical about it that would improve my opinion on it as a package. Since I generally love mythology and always enjoy a decent rhythm game at a high level I expected I’d have a great time… but there’s just something about how everything comes together (or, perhaps, how it really doesn’t) here that leaves me a bit cold. In terms of the story it got me off to a bad start, almost like I’d walked into a movie 20 minutes in and missed the critical details of how we got to where things are. In some ways the lack of any real introduction or warm-up with the rhythm sequences felt the same way, like there’d been a tutorial and/or ramping up at some point, not just sort of throwing it at you and expecting you to adapt. I suppose if you’re versatile and like games that throw unexpected curveballs at you this could be a decent match, but as I sit back and try to think of what I could say to most effectively sell people on the game I’m finding it to be a challenge since it feels more like a collection of loosely-connected parts rather than a cohesive experience.
Justin Nation, Score: