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Pretty generic game design, weak controls, and a lackluster experience sink this action puzzler
This is the case of a game that, on its surface and in screenshots, looks decent enough at a glance, but really falls apart once you spend even a little bit of time with it. Really a sort of puzzle platformer, where you’ll try to move between raised platforms and grab doodads, right away the first problem is this very much feels like a variation on a tired theme. Worse, in terms of the overall implementation, on the average it’s a weaker one. Your attack is slow and aims quite poorly, making you feel pretty clumsy overall, and it would be generous to call your movement encumbered. With these core fundamental problems it really becomes a challenge to try to eke any enjoyment out of the experience, and even if they were addressed you’d just be left with a pretty dull time overall.
Justin Nation, Score:Bad [5.8]