OK, so there are just games out there plain determined to run a singular idea into the ground and for me Balancelot falls right into that category. You’ll play as a wannabe knight astride his unicycle while carrying his lance and shield, ready to take on tough enemies… or, more often than not, crates and hills which often prove to be the more lethal foes. Trying to manage your forward or backward momentum, needing to stop or jump, and then being sure not to fall over become the entire focus of play for the most part. Using your lance to attack an enemy or knock something over will periodically come into play as well, but more often than not your lack of fine control over its positioning will make it yet another one of your enemies as it plain gets in the way as you try to make jumps or get through some tougher spots. If you love a challenge that features pretty heavy repetition and frustration it may be a winner for you, otherwise you’ll want to pass.
Justin Nation, Score: