Having originally checked this out in Early Access on PC, and being impressed by many facets of the game from its look to its roguelike sensibilities, I was thrilled to see it arriving on Switch. Unfortunately, what feels like a rushed, sloppy, and ill-conceived port has sapped pretty much all enthusiasm I had for it. When the title screen is still showing "Early Access" it serves as a canary in the coal mine for how little attention and love was put into porting this to Switch. Aside from the text in many cases being completely impractical for portable play the real crime here is how simply horrible the implemented console controls are. Awkward use of both sticks and the triggers never feels intuitive or logical, and it encumbers the game horribly in a way I've never seen with any other deckbuilder on the system. This pains me to say but while I really love the base play of Ruin and how it meshes deckbuilding, smart tactical combat, and roguelike chance together on the Switch I can't recommend it in its current state.
Justin Nation, Score: