Ahh, another cute budget platformer with a cuddly wuddly little hero hopping his way through level to save the day… *record scratch sound* Yeah, though you may think Barry could be a cute bunny, past the first handful of levels make no mistake that the kid gloves get thrown off and you’ll be slowed down a bit by crushing disappointment as you die pretty quickly and easily. This tends to be a very “no mistakes” sort of experience. Though you can get some armor of sorts to make your survivability a tad higher the tendency is that on tough levels they’re only so much help and that’s where the problems set in a bit. My main complaint is that there are elements of the control and some objects in the game like ladders that just feel over-sensitive and result in pretty cheap deaths. Give me a challenge to my skills any day, but when sequences are implemented in a way where death awaits any execution error, even when in principle you know what needs to be done, patience can begin to wear thin. If you’re a fan of frustration this will deliver, I just wish that so often deaths didn’t feel like they had some element tied to implementation decisions contributing to the problem.
Justin Nation, Score: