It’s always interesting to run into indie games that are a bit of a surprise and while it is by no means perfect or likely a game for everyone Battle Hunters was precisely that for me. With a somewhat humble look that betrays its mobile roots some may dismiss it outright, and for the more hardcore set that would probably be appropriate anyway. The game’s mix of RPG and real-time combat elements don’t make for much overall challenge, but nonetheless I did find the gameplay reasonably unique and enjoyable. I think where it shines is in the pretty substantial number of party members you accumulate, each with their own core and then special attacks you’ll want to make effective use of. Strategically it would have been more satisfying if it felt like there were really parties you could put together that complimented each other, encouraging experimentation to discover which are most devastating. Unfortunately, switching members out becomes more of a tactic for healing members while they’re inactive than mattering much who is paired with who. I’d say it’s most ideal for more casual gamers or those looking for a good kick around game to have that doesn’t necessarily require your full attention to enjoy.
Justin Nation, Score: