Once again, old-school retro gaming fans, the Switch is continuing its fortunate streak of titles tapping into that authentic feel… in a good way
Here’s an odd compliment to open with. In general, I’ve never really been a fan of the MegaMan series. I understand its popularity, and don’t mind the games, but they never clicked for me. That said, in the slightly modified format much of that MegaMan spirit comes through in Battle Kid, I had a pretty good time with it. The fact that you can really cater the difficulty of the game up or down to meet your level of skill I think is a crucial feature here, as people accustomed to the classic school of stage design and difficulty may be down for a challenge, but people who aren’t accustomed to having only 2 buttons to work with and a smaller variety of simpler overall moves would likely struggle without being thrown the bone of being able to pull things back a bit. I will say that there were more than a few times where I wished the game included a map, backtracking to find the spot you couldn’t get through before can be aggravating without one, but if you’re focusing on the classic play and generally solidly authentic overall execution you should be able to enjoy it all enough to get over that.
Justin Nation, Score: