A simplified interface makes this budget point-and-click sort of adventure sort of work better and worse at the same time
This is one of those titles that is just different enough in the way that it is set up that it’s difficult to categorize. Without a significant investment in story and sporting a pretty simple interface in a way this feels more like a hidden image game, and yet with its puzzle components and some limited moving around in the environments it remains a very basic “point-and-click adventure” in some regards. The sort of bad news is that I don’t think it works in the game’s favor particularly in almost any direction. What’s really odd is that there are cues on some elements in your environment, prompting where to look and do things, but you’ll also need to click around in places to find other spots and things to trigger. This inconsistency is just a bit odd, with most titles allowing you to hit a button to see what you can act on, and everything getting highlighted, this sort of does its own thing, but then it’s a little incomplete. Those criticisms aside, once you understand how it is operating there are some decent puzzles to be solved and progress to be made, but without some more fleshed out bones of a story to bring it all together the overall experience is a bit slight.
Justin Nation, Score: