As a huge fan of arcade twin-stick shooting action I feel like I’m generally hard to surprise when it comes to new releases in the genre. Then I played Bezier and I was forced to reconsider that thought. While the elements of the action aren’t necessarily unique in and of themselves, flying around blowing things up, needing to focus on “mini bosses” that may require different tactics, building your power-ups, and taking on a boss… it’s just the game’s weirdo visual style and audio for the boss in particular that will catch you by surprise. First, everything is quite colorful, but in addition most enemies just have a level of visual complexity to them in their varied shapes and even movement that are distinctive. Now, one issue these unique visuals have is that they can substantially muddy up the screen, making it difficult to differentiate harmless debris from slain enemies from enemy projectiles or even small enemies. This does tend to make you feel like you’re taking unfair hits periodically as your eyes attempt to process the colorful visual soup in front of you. It may not be perfect, and at first you may struggle to understand what few rules the game has for success since the overall feel is pretty unique, but it at least has the guts to do its own thing which you can choose to dig or reject, and I can respect that.
Justin Nation, Score: