I first encountered Biped at PAX East, repeatedly walking by the booth on the way to other appointments and seeing small crowds forming and having a great time. Later, when I finally got to take it for a spin with one of the reps on-hand at the booth I could see why. For a game featuring two robots as the protagonists there’s somehow something very cute and endearing about their look, mannerisms, and the way they scoot around. By contrast, at least in the time I got with the title, I was a bit taken aback by how tricky the experience could be. Now, having played the final product the good news is that some of what I’d faced was from later in the experience and though there’s no doubt Biped won’t be a cakewalk for anyone it consistently manages to be surprising with smart level design, generally superb controls, and just enough variety in its relatively short duration to keep you engaged. I think the best feature it has is that while typically co-op games struggle to provide a solid experience if you have to play them solo, in general Biped does such a great job at it that you could assume it isn’t necessarily meant to be a co-op game. There’s no doubt that in some circumstances the controls, where you use each joystick to carefully move either leg, can be a bit touchy but with so much precision required in some puzzles you’ll work through that’s not necessarily a surprise. Regardless, whether solo or co-op Biped is easily one of the best action puzzlers of the year on the Switch… just be ready for some challenges (which is a good thing).
Justin Nation, Score:
Nindie Choice! [8.5]