Before I begin I’d like to thank and acknowledge all indie developers that take risks and provide us with new and unique challenges that don’t fit into any traditional molds. While these attempts don’t always work (at least the first time), they keep even the most established of genres fresh with new angles of attack and perspectives. Bite the Bullet absolutely drives home this spirit, throwing the ability to eat many of your enemies and a bunch of resulting new and unusual game mechanics into the tried and true run-n-gun style of play. Throw in skill trees that will give you bonuses and penalties for focusing your hunger on specific types of food, some risk and reward of having an overly fatty diet, and all sorts of strange food-related quirks and it can be varied fun. The problem, unfortunately, is that not all of the ideas are conveyed very well to the player, the core engine itself doesn’t feel quite as smooth and refined as you may expect, and the overall design feels limited with too much time spent in too many areas with enemies and design elements repeating themselves. It’s a valiant effort, and I applaud the attempt to shake up an aged genre in need of new ideas, but it may be hard for even genre fans to swallow.
Justin Nation, Score: